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Generating Perfect Normal Maps for Unity (and Other Programs)


Carlosan
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And how to tell what’s wrong with your content pipeline.

1*FWM_zkIwXwc94kYf6GIkeA.png

Lets say you have an awesome high poly model an artist has been working on that you’re looking forward to getting into your game. They’ve been showing off screen grabs of the model in their content tools and it looks fantastic. Even after baking the normal maps to a low poly version it still looks great.

 

1*uautgq_uMnH2RmdGFz-dwQ.png

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