Member restcrew Posted June 17, 2009 Member Report Share Posted June 17, 2009 Not finished yet. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted June 17, 2009 Advanced Member Report Share Posted June 17, 2009 Very beautifull! Keep it up. Could you post another screengrab with a different material please? I find the cavity aspect of the bronze material quite harsh, it makes it tough to watch all the nice shapes you have put in there. GrtZ 3dioot PS There is also a bronze shader without the cavity aspect if you like the bronze. Quote Link to comment Share on other sites More sharing options...
Member Stanley Posted June 17, 2009 Member Report Share Posted June 17, 2009 Nice! The statue has a realistic conveyance of weight distribution and cloth detail. The right palm and forearm look slightly shrunken, but that might just be an illusion of perspective. Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted June 17, 2009 Advanced Member Report Share Posted June 17, 2009 Wow Very nice! Quote Link to comment Share on other sites More sharing options...
Member restcrew Posted June 19, 2009 Author Member Report Share Posted June 19, 2009 Thank you for the comments. Modeled the other arm now. Quote Link to comment Share on other sites More sharing options...
Member Stanley Posted June 19, 2009 Member Report Share Posted June 19, 2009 Cool, that looks sharper than ever, if a bit nefarious. Nice effect with the wrist bones and prominent sinews of the arm. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted June 20, 2009 Advanced Member Report Share Posted June 20, 2009 It looks very nice. A bit dark with the cloak and no face. I like it! 3dioot Quote Link to comment Share on other sites More sharing options...
Member restcrew Posted July 16, 2009 Author Member Report Share Posted July 16, 2009 Another statue.. not yet complete. Quote Link to comment Share on other sites More sharing options...
Member restcrew Posted July 20, 2009 Author Member Report Share Posted July 20, 2009 Retopoed the angel. 2995 triangles now. Testing in Unreal Tournament 3. The center one uses dynamic lighting.. left and right ones use vertex lighting. Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted July 20, 2009 Advanced Member Report Share Posted July 20, 2009 Retopoed the angel. 2995 triangles now. Testing in Unreal Tournament 3. The center one uses dynamic lighting.. left and right ones use vertex lighting. I was thinking you'd put that in an engine like Unreal Quote Link to comment Share on other sites More sharing options...
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