Advanced Member ebitz Posted March 27, 2023 Advanced Member Report Share Posted March 27, 2023 The Apostle Paul was created using TextureXYZs new product VFace. Sculpted inside of Blender. Geometry nodes were used for displacement using provided displacement by XYZ. Extremely useful workflow for getting realistic hires facial details in a high resolution mesh quickly. Softwrap used to snap VFace mesh to sculpt with some continued adjustments in the sculpt room to get the softwrap results closer. 3D Coat used for several minor adjustments to displacement map using real-time displacement painting. Hair created using new Hair sculpting workflow in Blender. Cloth sim, lit, rendered and composited in Blender. 3 Quote Link to comment Share on other sites More sharing options...
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