Jump to content
3DCoat Forums

The Apostle Paul


ebitz
 Share

Recommended Posts

  • Advanced Member

The Apostle Paul was created using TextureXYZs new product VFace. Sculpted inside of Blender. Geometry nodes were used for displacement using provided displacement by XYZ. Extremely useful workflow for getting realistic hires facial details in a high resolution mesh quickly. Softwrap used to snap VFace mesh to sculpt with some continued adjustments in the sculpt room to get the softwrap results closer. 3D Coat used for several minor adjustments to displacement map using real-time displacement painting. Hair created using new Hair sculpting workflow in Blender. Cloth sim, lit, rendered and composited in Blender.

Paul_Final.png

  • Like 3
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...