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About ebitz

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  1. ebitz

    Blender Applink

    Thanks AbnRanger. I had a bunch of folders for 3DCoat for older versions, as well as a seperate applink folder. I deleted them all and restarted. 3DCoat created a 3D-CoatV48 folder only. From Blender I entered the new file path to exchange folder in 3D-CoatV48 folder. In Blender I exported a obj using the addon and for linux it created a 3DC2Blender folder. Anyway, things seem to be working. Thanks.
  2. ebitz

    3DCoat 4.9 BETA testing thread

    Just wondering when can we expect a linux test build?
  3. ebitz

    Blender Applink

    Nothing happens from blender to 3d coat. No "export to" option in menu of 3d coat. Blender exports the model as .fbx into my "3DC2Blender" folder but no result in 3dcoat. Blender finds my exchange folder .../3D-Coat/V4/Exchange. Using 3DCoat 4.8.23 Blender 2.81a linux ubuntu 19.10
  4. ebitz

    3DCoat 4.9 BETA testing thread

    When can we expect a linux test build?
  5. ebitz

    3DCoat 4.9 BETA testing thread

    When can we expect a linux test build?
  6. ebitz

    3DCoat 4.9 BETA testing thread

    When can we expect a linux test build?
  7. ebitz

    STRIK by Brom

    Thanks for the comments gbball. Much appreciated.
  8. ebitz

    Ebitz Gallery

    Finished works.
  9. ebitz

    STRIK by Brom

    This is a 3d rendering of Brom's concept artwork "Strik" for his card game "The Dark Ages". Modeled in 3D Coat and Blender. All Texturing was done in 3D Coat using smart materials. Some baking done in Blender and some in 3D Coat. Rendered using Cycles, and posed using Rigify addon (Nathan Vegdahl, Lucio Rossi, Ivan Cappiello) inside of Blender.
  10. ebitz

    Another Clever Retopo Plugin

    Johnathan Williamson and his team created a very similar plugin for Blender called Retopoflow 2.0. The functionality and look are very similar if not direct copies of each other.
  11. ebitz

    Mighty Wings

    Thanks for the comments AbnRanger and Falconius. Good to know it improved.
  12. ebitz

    Mighty Wings

    An updated version with some corrections and color grading.
  13. ebitz

    Mighty Wings

    Been a while since posting. Model was done and rendered in Blender as well as smoke FX. All texturing was done in 3D Coat.
  14. ebitz

    [Solved] Modifying voxel after vox hide

    Hey BrandonK, Not sure I understood the first part of your question, but if you want to apply the form you made with the vox hide tool try this. In your "Geometry" menu there is a option to "Delete Hidden". This will remove all your hidden voxels leaving you with what you only see in your viewport. Also take notice of the "Non-Uniform" warning in your lower statistics dialog in the bottom of your viewport. This can lead to unexpected results when using the tools. To fix, you can right click over your vox tree layer and select "to uniform space" or " to global space".
  15. ebitz

    jagged primitives

    Think of 3d coat voxels like photoshop resolution. To achieve extreme detail in a image or painting you need a lot of resolution. In this case we are talking about voxels instead of pixels. I believe you are creatinig your initial object too small without giving it more resolution/density. The smaller an object is in the scene the more density it will need to keep its shape. Try scaling your proxy up to 3 or 4 times the size and then apply. Your shape will look alot better. If you must keep your new object at this size, you can increase the density of your voxel layer berfore applying the shape. Use the "Increase Resolution" button at bottom of your Voxtree palette. You will see a 1x, 2x, 4x, etc. next to your layer name as the density of that layer increases. This will give your layer enough density to retain such a small object. Then apply your primitive into the scene. If you notice in the bottom of your window you will see some stats about your object. From your image the object only contains 4k polys. Very low res.