Jump to content
3D Coat Forums

ebitz

Advanced Member
  • Content count

    192
  • Joined

  • Last visited

  • Days Won

    14

ebitz last won the day on August 27

ebitz had the most liked content!

Community Reputation

93 Prominent

1 Follower

About ebitz

  • Rank
    Novice

Recent Profile Visitors

1,101 profile views
  1. Johnathan Williamson and his team created a very similar plugin for Blender called Retopoflow 2.0. The functionality and look are very similar if not direct copies of each other.
  2. ebitz

    Mighty Wings

    Thanks for the comments AbnRanger and Falconius. Good to know it improved.
  3. ebitz

    Mighty Wings

    An updated version with some corrections and color grading.
  4. ebitz

    Ebitz Gallery

    Finished works.
  5. ebitz

    Mighty Wings

    Been a while since posting. Model was done and rendered in Blender as well as smoke FX. All texturing was done in 3D Coat.
  6. ebitz

    Modifying voxel after vox hide

    Hey BrandonK, Not sure I understood the first part of your question, but if you want to apply the form you made with the vox hide tool try this. In your "Geometry" menu there is a option to "Delete Hidden". This will remove all your hidden voxels leaving you with what you only see in your viewport. Also take notice of the "Non-Uniform" warning in your lower statistics dialog in the bottom of your viewport. This can lead to unexpected results when using the tools. To fix, you can right click over your vox tree layer and select "to uniform space" or " to global space".
  7. ebitz

    jagged primitives

    Think of 3d coat voxels like photoshop resolution. To achieve extreme detail in a image or painting you need a lot of resolution. In this case we are talking about voxels instead of pixels. I believe you are creatinig your initial object too small without giving it more resolution/density. The smaller an object is in the scene the more density it will need to keep its shape. Try scaling your proxy up to 3 or 4 times the size and then apply. Your shape will look alot better. If you must keep your new object at this size, you can increase the density of your voxel layer berfore applying the shape. Use the "Increase Resolution" button at bottom of your Voxtree palette. You will see a 1x, 2x, 4x, etc. next to your layer name as the density of that layer increases. This will give your layer enough density to retain such a small object. Then apply your primitive into the scene. If you notice in the bottom of your window you will see some stats about your object. From your image the object only contains 4k polys. Very low res.
  8. ebitz

    extrude around cylinder

    In your menu bar there is an option for "Extrude Direction". Change this from "Average Normal" to "Vertex Normal" and make sure your "Ignore Back Faces" option is turned off for the rectangle draw type.
  9. ebitz

    [Solved] Help to make alpha from object

    In the main menu of 3d coat, File-Export-Export Depth along Y. Just make sure your model is orientated to the global Y axis. Plug in settings in dialog and save. 3D coat will export a normal, color and exr. The exr file will contain the alpha info.
  10. ebitz

    Deep Dive Suit

    Second WIP. Named this piece "NEMO".
  11. ebitz

    Deep Dive Suit

    Concept for deep dive suit. All done in 3D Coat (Voxels). This is a WIP.
  12. ebitz

    Set Abominae - Iced Earth

    Thank you and good luck with your project.
  13. ebitz

    Set Abominae - Iced Earth

    Well, I think thats it for this one. Posted in Gallery as well. Short description of applications and workflow listed there.
  14. ebitz

    Set Abominae - Iced Earth

    Thanks Tony and Carlosan. Yes it is. Just used it as reference for some of the textures.
  15. ebitz

    Set Abominae - Iced Earth

    Just finished up re-topology and texturing in 3D Coat. All objects and textures exported and rendered in Blender Cycles. Final stage is a pose.
×