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ebitz

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  • Gender
    Male
  • Location
    Alexandria
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    OS: Windows 11
    CPU: AMD Ryzen 9 5900X
    GPU: AMD Radeon 7900 XTX

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  1. @SERGYIJust as a side note Sergyi, I have been using 2024.06 (20.04) build version with no issues on a vanilla install of Zorin OS and a vanilla install of 3DCoat. Using Nvidia driver 550 with Wayland or Xorg graphics is working. Saving and opening files works! The interface is very responsive! Licensing seems to be working where with other distros licenesing had some issues. All rooms are working. Baking is working. As always mileage may vary on other distros but this may or may not help with development. The 22.04 build will crash on start up. Thank you.
  2. @SERGYITested on Ubuntu 24.10, fresh install with xorg. Still crashes when saving. Will there be wayland support? Does not launch with wayland.
  3. @SERGYIHey Sergyi. On POP OS. New version much improved! Saving and opening seems to be good. Interface seems to be smooth and responsive. Stylus is not working on startup. I turned off Use 3dconnection API from 3D-Coat 4.xx under preferences and restarted coat. Stylus works after restart, but will stop working after entering the Render room. Once I enter the Render room the panels move around and freeze with no render. For some reason this breaks the stylus pen functionality. When going back to sculpt room the stylus no longer works correctly. I cannot navigate or change brush sizes and strength. Thanks.
  4. Was able to launch 3d coat, but there are viewport errors. The grid overlaps all models in voxel and surface mode. Models themselves have strange artifacts, like objects are confused about what is in front or occluded. Showing 385FPS when vertical sync is enabled in prefereces. Working with a fresh install and fresh 3DCoat documents folder.
  5. Anyone out there using Ubuntu 22.04 and AMD gpu 7900xtx or any amd gpu? I have installed the amdgpu-install proprietary drivers from amd site due to the fact that mesa drivers have only just recently been able to implement gpu raytracing with amd cards. Blender sees the card and renders with no problems with amd proprietary drivers installed. However in 3D coat I just get black meshes in the render room. This is true for versions 20.04 and 22.04 of 3Dcoat. @SERGYI any thoughts? Specs below. I know the graphics card is running when in the render room from radeontop output. However I just get black meshes in the render room. Vendor: AMD (0x1002) Device: Radeon RX 7900 XTX (navi31, LLVM 17.0.4, DRM 3.56, 6.5.0-25-generic) (0x744c) Version: 23.3.0 Accelerated: yes Video memory: 24576MB Unified memory: no Preferred profile: core (0x1) Max core profile version: 4.6 Max compat profile version: 4.6 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.2 Memory info (GL_ATI_meminfo): VBO free memory - total: 23544 MB, largest block: 23544 MB VBO free aux. memory - total: 15942 MB, largest block: 15942 MB Texture free memory - total: 23544 MB, largest block: 23544 MB Texture free aux. memory - total: 15942 MB, largest block: 15942 MB Renderbuffer free memory - total: 23544 MB, largest block: 23544 MB Renderbuffer free aux. memory - total: 15942 MB, largest block: 15942 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 24576 MB Total available memory: 40589 MB Currently available dedicated video memory: 23544 MB OpenGL vendor string: AMD OpenGL renderer string: Radeon RX 7900 XTX (navi31, LLVM 17.0.4, DRM 3.56, 6.5.0-25-generic) OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.3.0-devel OpenGL core profile shading language version string: 4.60 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.3.0-devel OpenGL shading language version string: 4.60 OpenGL context flags: (none) OpenGL profile mask: compatibility profile OpenGL ES profile version string: OpenGL ES 3.2 Mesa 23.3.0-devel OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 OS: Ubuntu 22.04.4 LTS x86_64 .ossssssssssssssssssdMMMNysssso. Host: X570 AORUS ELITE WIFI -CF /ssssssssssshdmmNNmmyNMMMMhssssss/ Kernel: 6.5.0-25-generic +ssssssssshmydMMMMMMMNddddyssssssss+ Uptime: 30 mins /sssssssshNMMMyhhyyyyhmNMMMNhssssssss/ Packages: 2203 (dpkg), 19 (flatpak), 18 (snap) .ssssssssdMMMNhsssssssssshNMMMdssssssss. Shell: bash 5.1.16 +sssshhhyNMMNyssssssssssssyNMMMysssssss+ Resolution: 1920x1080, 1920x1080 ossyNMMMNyMMhsssssssssssssshmmmhssssssso DE: GNOME 42.9 ossyNMMMNyMMhsssssssssssssshmmmhssssssso WM: Mutter +sssshhhyNMMNyssssssssssssyNMMMysssssss+ WM Theme: Adwaita .ssssssssdMMMNhsssssssssshNMMMdssssssss. Theme: Yaru-dark [GTK2/3] /sssssssshNMMMyhhyyyyhdNMMMNhssssssss/ Icons: Yaru [GTK2/3] +sssssssssdmydMMMMMMMMddddyssssssss+ Terminal: gnome-terminal /ssssssssssshdmNNNNmyNMMMMhssssss/ CPU: AMD Ryzen 9 5900X (24) @ 3.700GHz .ossssssssssssssssssdMMMNysssso. GPU: AMD ATI 0b:00.0 Device 744c -+sssssssssssssssssyyyssss+- Memory: 3259MiB / 32026MiB `:+ssssssssssssssssss+:` .-/+oossssoo+/-.
  6. @SERGYIUbuntu linux crashes after choosing male or mannequin from the voxel start menu. Lauch coat. Choose voxel sculpting from start menu. Choose male or mannequin. Coat immediately crashes. Appears to be only these two options that crash. Been a longstanding issue. In addition when 3dcoat restarts from a crash with a autosaved file the dialog buttons (skip, load, delete) are unclickable. Nothing happens. If you restart 3d coat the dialog reappears and functions normally.
  7. Any linux users able to get the render room working with a amd gpu? All I get are black meshes. On windows works fine. Driver issue I'm sure. I do have the amdgpu-install libraries installed. Blender is working as well. Using Ubuntu 22.04. AMD RX 7900xtx.
  8. Any chance on getting 3DCoat builds for linux Redhat distros as well (Fedora, Rockylinux, etc.)?
  9. Hey michaelws. The blender applink will not export your textures. It will only export your mesh, udims. Send your model to the paintroom using the Applink (Per-Pixel Painting). When in 3dcoat open the "Texture Editor" under "Textures" main menu. In the editor you will see a drop down menu of your udims. In Blender you have to save out your texture images to a file. Blender will automatically give you the proper naming convention because it recognizes the images are UDIMS. In 3D coat load those images under "Textures" --> "Import" --> "Color/Albedo". 3D coat will ask you to load each udim with a dropdown. Simply select the right image file for the corresponding UDIM number. The will load and be placed on your model. I do not believe there is a way to load all the udims at once. You have to do them one at a time. It will become clear once your there.
  10. Please allow any changes made in the render room to save with the file. As of now, any changes made in the render room propagate to all files after changes are made. If I add a new light into the scene that light will open in a new scene. If I make changes in current scene, those changes will be in another file that is opened.
  11. I would love to see the layer system be mesh contextual applicable across the paint and sculpt rooms. I have 3 meshes, a cone, a cube, and a torus, and paint or sculpt layers for each of the meshes. Current functionality is that I see all the layers for all the meshes globally at the same time. I would love to switch from say the cube to the torus and see only the paint and sculpt layers locally for that mesh. All other layers for other meshes would be hidden. If I switch back to a my cube, then the current torus layers become hidden and the cube layers revealed. I posted in wrong thread!!
  12. Here is a question. If I uncheck the "Show folders as buttons" option under Preferences -->Theme, how do I bring up the diffenent folders say under Shaders or brushes or stencils? They used to show up in the small right corner button pop up of the panel didn't they?
  13. Hey digman. If I delete the paint objects, the voxel mesh is still paintable. There are no retopo meshes, no UV meshes. Also there is a funny behavior. If I delete one of the paint objects they all delete. Maybe you are right, but there should probably be some cleanup here. Small details.
  14. Could we get 3D coat to remember which rooms are hidden? If I hide the "Mesh to Nurbs" room it reappears on next start up. Even if I "store the workspace" it reappears. This is applicable to all the rooms.
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