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Smart Material depth not applying correctly


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Hello everyone! Does anybody know how to solve this problem? The smart materials looks great in preview mode but blurry when i apply it. How can i fix it? I tried to click on the depth channel, but it doesn't respond. When i add a lot of resolution, texture become much better looking but still no depth. Actually when i import mesh ( sphere for example) from blender to 3d coat via app link ( per-pixel painting option) it looks great, depth still doesn't work though. First two screenshots are smart materials in 3d coat and the third one is blender applink.

Does anybody know how to fix it? i try to create a full textured 3d asset like Zhoslen Makoev did with Middle east Jug. 

 

 

image.thumb.png.aab4db2074ab6c81cd51b8a3564c630d.pngimage22.thumb.png.6a42b619327da10566bffb9f8b71aa9d.png

photo_2023-04-05_17-56-32.thumb.jpg.4e10bdc5fc6c351b599d8c9e9478dac3.jpg

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this a regular sphere. i just figured that it supposed to be in surface mode, but now i don't know how to export it proparly to blender without losing any details. Should i bake it first or what. As i know it shouldn't be difficult to do. There isautomatic  function to export to blender both geometry and textures, but texture doen't get imported. Do you know what's the case here?

 

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It works not in a best way.maybe do you know the reason why i can't turn on this function depth with smart materials. I'm in surface by the way. This depth mode works only with this default shader. But when i apply smart textures it doesn't work. First screen trying to use smart material. The second depth works fine with some default thing

image.pngimage.png

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Smart material bumps will only work on an object that has been baked and has an image map texture.

If you are using the smart material on a vox/surface mesh the bump channel won't affect it, only the colour and specularity.

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