Member Firefly1312 Posted April 23, 2023 Member Report Share Posted April 23, 2023 When i texturing on model or on TE diferent results, upper right, downer not. Quote Link to comment Share on other sites More sharing options...
0 Carlosan Posted April 23, 2023 Report Share Posted April 23, 2023 Hi Check on the original app if any face are inverted on Normals. Quote Link to comment Share on other sites More sharing options...
0 Member Firefly1312 Posted April 23, 2023 Author Member Report Share Posted April 23, 2023 45 minutes ago, Carlosan said: Привет Проверьте исходное приложение, если какое-либо лицо перевернуто в нормалях. Already checked, unfortunately the problem is that when drawing on TE, the depth is increased by 3-5 times. The indicator on the scale is the same, but in reality it is different. I can't figure out what it has to do with it. In the picture, the normals through drawing on the TE and the model. . Quote Link to comment Share on other sites More sharing options...
0 Carlosan Posted April 23, 2023 Report Share Posted April 23, 2023 Please share the model to take a look 1 Quote Link to comment Share on other sites More sharing options...
0 Member Firefly1312 Posted April 23, 2023 Author Member Report Share Posted April 23, 2023 8 minutes ago, Carlosan said: Please share the model to take a look untitled2.fbx Quote Link to comment Share on other sites More sharing options...
0 Carlosan Posted April 23, 2023 Report Share Posted April 23, 2023 Testing this model on v2023.17 i cant find any issue. Everything is working as expected. Try using another SmartMaterial 1 Quote Link to comment Share on other sites More sharing options...
Question
Firefly1312
When i texturing on model or on TE diferent results, upper right, downer not.
Link to comment
Share on other sites
5 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.