In this video, which is about the 2022 Multi-Resolution Sculpt Object support, I think to demonstrate how mesh data changes propagate through a Multi-Res Level stack, the Pose Tool is used to pose the character's hands. But what I wasn't expecting is that the pose is being stored on a Layers panel layer. What is being stored there? Is it vector displacement data? Or can a Layers panel Layer store more than just pixel data?
This raised broader questions I've never seen fully explained about Layers panel layers and all of the types of data they do and don't contain, and whether the mysterious Layer 0 is just an ordinary Layer or has some "special properties"...
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tiburbage
In this video, which is about the 2022 Multi-Resolution Sculpt Object support, I think to demonstrate how mesh data changes propagate through a Multi-Res Level stack, the Pose Tool is used to pose the character's hands. But what I wasn't expecting is that the pose is being stored on a Layers panel layer. What is being stored there? Is it vector displacement data? Or can a Layers panel Layer store more than just pixel data?
This raised broader questions I've never seen fully explained about Layers panel layers and all of the types of data they do and don't contain, and whether the mysterious Layer 0 is just an ordinary Layer or has some "special properties"...
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