Member TestUserTorsten Posted June 23, 2009 Member Report Share Posted June 23, 2009 Hi, I tried the "hide" function, but I noticed that it just hides objects from my view, but not from the tools I am using? Is that right? So, if I want to flatten a structure hidden behind another structre I am not able to get there? At least the cursor ist jumping here, there and everywhere, but not where I need it... Quote Link to comment Share on other sites More sharing options...
Member Stanley Posted June 24, 2009 Member Report Share Posted June 24, 2009 I'm afraid I don't understand your question, but would suggest you take a look at the Objects, VoxTree, and Layers palettes for potential options to hide objects selectively. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 24, 2009 Contributor Report Share Posted June 24, 2009 Hi,I tried the "hide" function, but I noticed that it just hides objects from my view, but not from the tools I am using? Is that right? So, if I want to flatten a structure hidden behind another structre I am not able to get there? At least the cursor ist jumping here, there and everywhere, but not where I need it... The Freeze function is the only one I know of that disables your ability to change a surface until you "unfreeze" it. Quote Link to comment Share on other sites More sharing options...
Member TestUserTorsten Posted June 26, 2009 Author Member Report Share Posted June 26, 2009 OK, what I mean is that I have a single object in an .obj file (after importing, it is a single volume). Imagine the model of a hand, with only almost no space between the fingers. I need to smooth the surface of the fingers from all sides, but the cursor always jumps from one finger to the other... If I use the "hide function", I can hide the other fingers until I have just left one single finger in the field of view - but the cursor does see the hidden structures - so it does not help me. And I wonder if it is possible to tell the cursor NOT to jump to the hidden structures.... Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 26, 2009 Contributor Report Share Posted June 26, 2009 OK, what I mean is that I have a single object in an .obj file (after importing, it is a single volume). Imagine the model of a hand, with only almost no space between the fingers. I need to smooth the surface of the fingers from all sides, but the cursor always jumps from one finger to the other... If I use the "hide function", I can hide the other fingers until I have just left one single finger in the field of view - but the cursor does see the hidden structures - so it does not help me. And I wonder if it is possible to tell the cursor NOT to jump to the hidden structures.... Use the "Freeze" function, that is what it is for. Quote Link to comment Share on other sites More sharing options...
Member TestUserTorsten Posted June 26, 2009 Author Member Report Share Posted June 26, 2009 "Freeze" does not work with "Voxel" mode... Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 26, 2009 Contributor Report Share Posted June 26, 2009 "Freeze" does not work with "Voxel" mode... Oooops, well, there's an enhancement that will be very useful. Maybe "pose" tool will allow you to move the fingers further apart. Quote Link to comment Share on other sites More sharing options...
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