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Textures won't get exported and i don't know what i am doing wrong


Galnart
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When i try to export the new material i only the diffuse png, the old material at least got the alpha. i don't know what it is that i am doing wrong.

It would be nice if there is a method to export to Godot if possible the GLTF(Standard) method  doesn't seem to work so i had to export to blender first than export from blender to Godot with GLTF

Which export preset is preferred? i've tried blender Applink, blender cycles, GLTF(Standard) and the PBR ones.

 

OLD MATERIAL

oldtex.png

NEW MATERIAL in 3DC

NewTex.png

New Mesh/material and old mesh/material together in blender

NoAlpha.png

Edited by Galnart
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Please share the model (project .3b) to take a look inside godot

What I found: Godot currently does not support having metalness maps as separate images.
This puts the greyscale metalness map into the alpha channel of the roughness map.
it seems to be using the same method as Unity.

https://github.com/godotengine/godot/issues/69476

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