When i try to export the new material i only the diffuse png, the old material at least got the alpha. i don't know what it is that i am doing wrong.
It would be nice if there is a method to export to Godot if possible the GLTF(Standard) method doesn't seem to work so i had to export to blender first than export from blender to Godot with GLTF
Which export preset is preferred? i've tried blender Applink, blender cycles, GLTF(Standard) and the PBR ones.
OLD MATERIAL
NEW MATERIAL in 3DC
New Mesh/material and old mesh/material together in blender
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Galnart
When i try to export the new material i only the diffuse png, the old material at least got the alpha. i don't know what it is that i am doing wrong.
It would be nice if there is a method to export to Godot if possible the GLTF(Standard) method doesn't seem to work so i had to export to blender first than export from blender to Godot with GLTF
Which export preset is preferred? i've tried blender Applink, blender cycles, GLTF(Standard) and the PBR ones.
OLD MATERIAL
NEW MATERIAL in 3DC
New Mesh/material and old mesh/material together in blender
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