Member GoG Posted October 13, 2023 Member Share Posted October 13, 2023 When sending 2nd object with different material/uv set from Blender through Applink and 3DCoat asks to merge scenes, the new textures are linked to the old uv set instead of the new imported uv set. Also some textures are missing, old layers disappear,... basically things get weird. Same thing happens when I tried exporting from Blender to obj then importing multiple obj's to 3DC. Quote Link to comment Share on other sites More sharing options...
Member GoG Posted October 19, 2023 Author Member Share Posted October 19, 2023 umm can anyone confirm this? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 23, 2023 Share Posted October 23, 2023 The UVsets have the same name ? Are you using this steps at import ? Quote Link to comment Share on other sites More sharing options...
Member GoG Posted October 25, 2023 Author Member Share Posted October 25, 2023 No they are different materials, with "Treat materials as separate textures" option ticked, so they come in as their own UV sets with different names. Let me do a quick test with some screenshots of each step to clarify. Quote Link to comment Share on other sites More sharing options...
Member GoG Posted October 25, 2023 Author Member Share Posted October 25, 2023 2 objects with 2 different materials and textures, I will send the cube to 3DCoat first, then the sphere: The cube comes in with "Cube" UV set, a new layer for the texture "Cube Base Color": Now the sphere: 3DCoat asks to merge: As you can see, after the sphere comes, there are 2 UV sets as expected, but texture-UVset links got messed up. Also the new layer isn't named after the "Sphere Base Color" texture, idk what's going on there. Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted October 25, 2023 Share Posted October 25, 2023 6 hours ago, GoG said: 3DCoat asks to merge I will assume that 3dcoat can only work with one object. Quote Link to comment Share on other sites More sharing options...
Member GoG Posted October 25, 2023 Author Member Share Posted October 25, 2023 Looks like that but it even offers you the option to merge so I don't think it's by design. More likely some bug on import. If you send both objects at once then there's no problem. For small local projects sending everything together is fine. But for bigger or more detailed scenes where you go back and forth between Blender and Coat, this is a headache. Quote Link to comment Share on other sites More sharing options...
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