I'm currently trying to import a UV mapped game res mesh to add some vertex colors onto to use those inside a shader in game.
I can't seem to do this successfully without losing the meshes UV's. If I import for PerPixel Painting, I can not Vertex Paint. If I import for Vertex Paint, the Mesh seem to be converted or at least it's UV's neglected on import.
I tried doing this in Blender, which works ok'ish, but feels so unnecessarily overcomplicated and convoluted, and lacking in terms of painting, filling and masking/hiding options compared to 3D Coat, that it's hard wanting to do it there.. plus I have all my custom fav presets in Coat with which I would like to do the painting with (not to mention it's lightyears more fun painting anything in 3D Coat than in Blender due to it's fabulous brush engine).
Would appreciate any help, as I think this should be possible, and I just likely don't know how.
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Henry Townshend
Hi,
I'm currently trying to import a UV mapped game res mesh to add some vertex colors onto to use those inside a shader in game.
I can't seem to do this successfully without losing the meshes UV's. If I import for PerPixel Painting, I can not Vertex Paint. If I import for Vertex Paint, the Mesh seem to be converted or at least it's UV's neglected on import.
I tried doing this in Blender, which works ok'ish, but feels so unnecessarily overcomplicated and convoluted, and lacking in terms of painting, filling and masking/hiding options compared to 3D Coat, that it's hard wanting to do it there.. plus I have all my custom fav presets in Coat with which I would like to do the painting with (not to mention it's lightyears more fun painting anything in 3D Coat than in Blender due to it's fabulous brush engine).
Would appreciate any help, as I think this should be possible, and I just likely don't know how.
Edited by Henry Townshendtypo/grammar
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