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Model Preview in a custom camera angle in a separate window in Sculpt room


Lokich
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Most often when sculpting we have to work in orthogonal perspective, with focus on part of the model and in projections, but we want to see how the model looks as a whole and in the angle we want.
In Blender for example this situation is solved perfectly, you can have as many separate windows as you want with custom angles of the model, and work in your main window. It saves tons of time, because you don't have to zoom, switch perspective and rotate the model every time to check changes you made. Hope we could get something similar in 3Dcoat, lack this feature so bad :(

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