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Merge assets with UV Tiles


Samuele
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HI,

what is the best workflow to do this? 

merge 2 (or more) assets, that have their own UV tiles(UDIMs) and texture maps, into one.

At the end of the precedure i should have just one asset that should maintein the same texture quality.

Exemple: i have 2 rock scans with their UDIM and, as result, i need just need one rock with its own UDIM.

PS: the assets can overlap.

 

thanks,

Samuele

 

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Maybe it can be useful for someone else:

 

the problem was related to windows file writing permission in c:\user\myname\documents\3dcoat

there was no chance to modify prefs files there due to admin rights...

I've forced deleting 3dcoat folder there with DOS prompt, reinstalled and now all is fine

 

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10 hours ago, Samuele said:

what is the best workflow to do this?

Hello! The fact is that after exporting from 3Dcoat you will receive one object with two or more UV sets. Each UV set will have its own set of textures. You can try selecting Export UV Sets as Tiles in the export window and see how this set opens in another application.

image.png

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Thanks for the reply.

 

I've already done "UV sets as tiles" and it works as UDIM in others software.

But what i mean is that:

I need to get a curvature map for the entire asset. If the mesh are just part of the entire object (but not blended together) what kind of curvature map I'll get? One for each object?

I need that curvature map detects where the objects overlap...

 

 

 

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Posted (edited)

Carlosan,

 

the video is interesting but:

-all the UV maps are merged in the same UV space (so they have to be reduced in size). I do not need just one big UV set at the end.
If the starting meshes have 2 UV set each one the final mesh shoud have 4 UV set.

 

-the meshes do not overlap

 

As i mention before I need that the curvature map "knows" where the meshes intersect each other so that, for exemple, a smart material can know how to put some dirt there...

 

 

Edited by Samuele
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