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Scan cleanup tutorial question


Samuele
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At 5:12 it switch back to paint room to create a color layer in order to cover the base layer for better view sculpting.

There was a previously imported mesh in the paint room too? 

Or:

I assume that if I import a mesh in the sculpt room the texture is applied to vertex. That texture appears as a layer in the paint room even without a paint object imported there?

 

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On 4/21/2024 at 8:53 PM, Samuele said:

I assume that if I import a mesh in the sculpt room the texture is applied to vertex.
That texture appears as a layer in the paint room even without a paint object imported there?

Yes, you can polypaint or vertex paint any Sculpt mesh on Surface mode. 

That video that shows version 3 is outdated in terminology. Previously Sculpt workspace was called Voxel Room.

 

No, it is not a texture. 
You assign a color to each vertex and paint them in surface mode.
So the model needs a retopo mesh created for it, uv seams and unwrapping plus baking. The vertex colors will be baked for the model.

 

Watch the videos from 14---18 to understand how these functions work.
The whole series of videos are good for a new users of 3DC. 

 

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