Advanced Member Calabi Posted November 27, 2009 Advanced Member Report Share Posted November 27, 2009 I have a small request. Part of the good thing about voxels is being able to spontaneously draw geometry. I like the idea of using the sphere, spikes, and other similar tools, but it can be hard to draw using those tools. To draw in a straight line from a surface you have to be at an exact ninety degree angle from it, then you have to try and get the exact spot where you want. I dont know about anyone else but for me it can be difficult. The idea is to have an option to move the sphere/spikes(spontaneous drawing tools) in the direction of the surface/normal, or the direction of the brush(same thing), so that it may be easier and quicker to get more ordered geometry. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted November 27, 2009 Report Share Posted November 27, 2009 Not a perfect solution, but you could try using the Curves tool with the Spike profile. I did this for both teeth and horns / spikes on a creature model. Quote Link to comment Share on other sites More sharing options...
Advanced Member Calabi Posted November 28, 2009 Author Advanced Member Report Share Posted November 28, 2009 Thats true, but you end up with perfect uniform geometry, and it takes time and planning. Whereas using, the spikes, spheres, tools, its quicker and more human, and if you have a lot spikes, like a porcupine or something. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted November 28, 2009 Report Share Posted November 28, 2009 Well as far as the uniformity what I did was make the spike with 3 points and adjust them a little for each duplicate. Of course, like you said for something like a porcupine this would be very difficult. Quote Link to comment Share on other sites More sharing options...
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