Advanced Member splodge Posted December 11, 2009 Advanced Member Report Share Posted December 11, 2009 I've just finished my first model in 3D Coat. I did a 'Quadrangulate for Pixel Painting' and was really happy with the results. I then exported my model to see how it would look in another program.. Not good!!. Both Unity and Cinema 4D both show the exact same irregular shading between several UV islands. I then tried changing various export settings in 3D Coat - 'Normalize T to B', 'Padding on/off', 'Purple blackground, 'Green text' etc etc etc... No luck.. I also tried fiddling with the import settings in both programs.. No luck.. Has anybody had any luck when exporting to either of the above programs? Don't make me retopo the bugger! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 11, 2009 Contributor Report Share Posted December 11, 2009 An example would be helpful. I use C4D and have exported OBJ and Diffuse (Color for C4D) and Normal maps without trouble. Does your UV map look the same in both apps? Quote Link to comment Share on other sites More sharing options...
Member maya69 Posted December 11, 2009 Member Report Share Posted December 11, 2009 I confirm i export in c4d and i have no probleme for normal map ( in vray i inverse normal map) this an example, i use normal map for bump wet shader, i paint in direct paint best regard Quote Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted December 12, 2009 Author Advanced Member Report Share Posted December 12, 2009 Nice shark!! Did you both use 'Quadrangulate and Paint'?. Because if not and you've both created your UVs manually then you just might not have noticed the irregular shading between the UV islands. Or if your object has very few UV islands then it's also going to be less noticable. I'll go try to make an object that demonstrates the problem clearly. brb! Quote Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted December 12, 2009 Author Advanced Member Report Share Posted December 12, 2009 Here we go!: http://www.3d-coat.com/forum/uploads/monthly_12_2009/post-916-12605985411428_thumb.jpg It's simply a sphere with three grids drawn onto it using the Toothpaste brush. I then did Quadrangulate for pixel painting'. Notice how the bars that run into a neighboring UV island have their shading flipped?. This is what I'm seeing in both Unity and Cinema 4D's editor. It looks fine in 3D Coat: http://www.3d-coat.com/forum/uploads/monthly_12_2009/post-916-12605987989979_thumb.jpg Quote Link to comment Share on other sites More sharing options...
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