Advanced Member bobzilla Posted April 21, 2010 Advanced Member Report Share Posted April 21, 2010 OK. Well, Today, I finally took the plunge and updated to v3! I was debating for a while, because what I mainly plan on doing it with it (for now at least) is painting displacement or normal maps and using them on animated characters in Cinema 4D. With my set up, displacement rendering is a little slow, so I figured I'd use normal maps. Can sculpting be exported as a normal map? I tried, but I'm not sure if it's not possible, or I did something wrong. And is there anything new to know about taking displacement or normal maps into Cinema 4D since Pavel's tutorial which is a year old or so. Thanks. Bob Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 21, 2010 Reputable Contributor Report Share Posted April 21, 2010 Yes, you can export your sculpting as a normal map. In the retopo room choose "merge for per-pixel painting with normal map" under the retopo menu. Once loaded in the painting room the normal map will be on it's on layer. Since the normal map is already baked go to the textures menu and export your tangent (TS) normal map. Also you can check your settings for normal map export in preferences, There are a couple of normal map settings to choose from depending upon your software that you use to render your normal map. Quote Link to comment Share on other sites More sharing options...
Advanced Member bobzilla Posted April 21, 2010 Author Advanced Member Report Share Posted April 21, 2010 Why do you need to go into the Retopo room? I'm not voxel sculpting, I'm sculpting and painting textures on an imported mesh. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 22, 2010 Reputable Contributor Report Share Posted April 22, 2010 "Can "sculpting" be exported as a normal map? I tried, but I'm not sure if it's not possible, or I did something wrong." Sorry, I took you to mean that you meant voxel sculpting. Use the texture baking tool in the paint room to bake your normal map... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.