Advanced Member spacepainter Posted August 19, 2010 Advanced Member Report Share Posted August 19, 2010 I made this with the new version. Everything gets better. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted August 19, 2010 Author Advanced Member Report Share Posted August 19, 2010 That is so cool, finally a managable 3D fractal program. Quote Link to comment Share on other sites More sharing options...
Advanced Member GeeJay Posted August 25, 2010 Advanced Member Report Share Posted August 25, 2010 You know, as it seems Incendia is internally dealing with a voxel-based algorithm (couldn't confirm tough), I suggested to the author he support writing out a voxel file for 3D-Coat to read. He didn't answer that mail... Edit: What the.. that's what I get for posting before taking a look. From the release notes: * 3D Mesh Export (volumetric mesh exports up to 600x600x600 voxels) Have to try this. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted August 26, 2010 Author Advanced Member Report Share Posted August 26, 2010 You know, as it seems Incendia is internally dealing with a voxel-based algorithm (couldn't confirm tough), I suggested to the author he support writing out a voxel file for 3D-Coat to read. He didn't answer that mail... Edit: What the.. that's what I get for posting before taking a look. From the release notes: Have to try this. Let me know if you succeed, maybe post a render here? (3D coat can import many usual 3D formats in the voxelroom btw) The calculation of objects has become quicker in Incendia and the objects less huge. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted September 6, 2010 Author Advanced Member Report Share Posted September 6, 2010 http://www.incendia.net/wiki/index.php/Fractal_Types Quote Link to comment Share on other sites More sharing options...
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