Member Imajus Posted September 28, 2010 Member Report Share Posted September 28, 2010 I'm trying to per pixel paint this really low poly model, it's ~800 tri (mobile / iphone specs) for some reason I can't paint over the seams where the uv islands are separated. At first I thought it was because it was so low poly and small texture (256X256), but I brought something lower poly (~500 tris, 128X128 textures) and had no seams. I'm wondering if there is something in 3dcoat that will fix this? There isn't anything wrong with the model such as open edges etc. Thanks Quote Link to comment Share on other sites More sharing options...
Advanced Member Grandmaster B Posted September 28, 2010 Advanced Member Report Share Posted September 28, 2010 Can you show your UV map? You may also read this: http://www.3d-coat.com/forum/index.php?showtopic=6469&view=findpost&p=49208 Quote Link to comment Share on other sites More sharing options...
Member Imajus Posted September 28, 2010 Author Member Report Share Posted September 28, 2010 Thanks dude I appreciate it. Your reply helped me figure it out. I'm an idiot. There was a quad which was a piece of his hair. It was some how accidentally taking up the whole uv square and I couldn't tell while unwrapping it in 3ds max. I removed the said quad and now everything works fine. Quote Link to comment Share on other sites More sharing options...
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