Member ayamexztc Posted March 3, 2011 Member Report Share Posted March 3, 2011 I am not sure where this should go. Suppose I start in the voxel mode with a sphere (or any other regular primitive). Next I then go to the freeform primitive, which can be any of them, and I add that freeform object to the sphere - no Boolen operations. I now maniuplate the freeobject and apply. The result is a combined object that is not a smooth surface. As a matter of fact the operation upon the freeobject does not produce a smooth object either. Now I will have a manipulated object (combination of sphere and freeobject) and I am ready to do some operation on it. Next I perform an axial operation. The result is a very rough looking object with edges that are not sharp. Given that I start with voxels, shouldn't the operation bring about a smooth surface? In one of the tutorials by Jarvis, one of the tutorials shows a wrap tool video and those appear to be fairly sharp. He does a lot of operations, but all of his finished objecs appear to have sharp edges, not "rough" edges as are produced by my manipulations of the kind that I get. It appears that the freeobject primitive is the problem and not the regular primitives. Jarvis may be using regular primitives, while I am using a combination of regular and freeX primitives. I am on 3.5.14, but I have had this problem in all of 3.5.x builds. Here is an example of which I speak (see attached screenshot). I am a beginner in this program. My thanks in advance. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 3, 2011 Report Share Posted March 3, 2011 You need more resolution. Either Click the Increase Resolution button on the vox tree, the Res+ button with the tools, or scale the primitives up more before hitting Enter. Like this: http://screencast.com/t/rd17Bc22 Quote Link to comment Share on other sites More sharing options...
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