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Way to work in Linear Color Space with 3D Coat?


3dCoatWannabe
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As I'll be using assets created in 3D Coat with Lightwave and Eyeon's Fusion (which both work best with linear images), is there a way to work in linear color space with 3D Coat?

BTW - this is a VERY useful podcast if you don't understand the advantages of a linear workflow and why working in this mode yields superior results.

http://www.fxguide.com/fxpodcasts/Compositing_in_Linear/

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Absolutely agree. Baking textures can be problematic when they don't come out correctly. It would be magnificent if we had a way to work in a linear color space.

I'm totally unfamiliar with ZBrush and Mudbox. Do they have this capability?

If not, and as all the modeling and compositing (Fusion, Nuke, etc.) programs as well as Photoshop work natively in linear (and the compositors all want linear assets to work with), maybe this would be a feature that could be used to leapfrog over ZB/Mudbox?

Any of the painting & blending tools in 3D Coat would work better in linear.

That podcast in my first link really does a good job out outlining why.

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