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More Iport- and Exportformats


Chufu
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A program like 3D-Brush must support more 3D-Fileformats.

Requiered are dxf,3ds,stl,vrml and dae(Colada). <_<

Only obj,lwo and fbx are not enough.

Also desirable are this Formats:

DirectX .x

Caligari .cob

Cybemotion .cmo

Blender .blend

OpenFX .mfx

Silo3D .sia

Bryce5 and 6 .br5,.br6

Carara .car

PovRay .pov

Regards

Peter

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i believe all the progs you listed support .obj, so i don't see what the need is. ;)

Agree. FBX is really good for us working on Autodesk sw, and obj is clearly best universal format. I cant see any point in adding formats "for the checkbox", if this file format or another has some features others lacks, so its should be implemented, in the right time (i mean 3db is a very young software and i am sure developers have some priorities). Also i am hardly belive all

Caligari .cob

Cybemotion .cmo

Blender .blend

OpenFX .mfx

Silo3D .sia

Bryce5 and 6 .br5,.br6

Carara .car

PovRay .pov

Will be implemented soon, because is not the softwares with largest user base\popularity, anyway The Big 5 (Max-Maya-XSI-LW-C4D) have priority IMO :)

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I don't see the point either. Any package I know is able to read .obj + mtl. And you won't export directly into your .x gameengine, cause you have to add animations in your favorite 3D package (e.g. big 5) after using 3DB - and then export from there.

Coding your suggested gazillion of im/exporters will only halt development with only little effect on the product.

mike

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