Advanced Member spacepainter Posted July 22, 2011 Advanced Member Report Share Posted July 22, 2011 Process outline Uploading a file with texture maps requires a few steps. I'll outline them first, and then go into detail for each one of them: In your 3D application, create a texture map. Export your model to VRML97 or X3D. Create a .zip archive of the exported model, and all the texture map images. Upload the archive. Quote Link to comment Share on other sites More sharing options...
Member Chloe99 Posted September 1, 2011 Member Report Share Posted September 1, 2011 hi Spacepainter, I've read that process on Shapeways' site, but I can't seem to figure out how to get an acceptable saving from 3d coat. I thought if I saved it as an .obj that would take care of it. Then I open it in accutrans to convert it to a VRML 2.0 or .x3d, but I still get an error message on shapeway's site saying, "Invalid input file format". (I zipped it and included the zipped texture file) Shapeways can't seem to help me. I really like 3d coat and don't want to go with another program for voxel-sculpting OR painting on the texture. But although these textured files I create opn fine in accutrans, they won't even open in meshlab. I think maybe somehow I'm not sufficiently "attaching" the textures to the models or something(?) Have you successfully created and saved a textured model in 3dc, then successfully uploaded it to shapeways? I've been emailing the Accutrans author and the service people at shapeways, but noone can seem to help. Any ideas? Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted September 25, 2011 Author Advanced Member Report Share Posted September 25, 2011 Same problem here. Shapeways is making money, no interested artists there.... I will contact someone that knows soon. Quote Link to comment Share on other sites More sharing options...
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