Advanced Member Spiraloid Posted July 24, 2011 Advanced Member Report Share Posted July 24, 2011 is there a way to do this automatically in 3D coat? http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm Quote Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted July 25, 2011 Advanced Member Report Share Posted July 25, 2011 I don't think so, as a tool/option that would be a great feature for textures in 3DC though. The website has some other useful articles like Ambient Occlusion Rust which could also be useful as options. Quote Link to comment Share on other sites More sharing options...
Advanced Member Spiraloid Posted July 26, 2011 Author Advanced Member Report Share Posted July 26, 2011 I don't think so, as a tool/option that would be a great feature for textures in 3DC though. The website has some other useful articles like Ambient Occlusion Rust which could also be useful as options. agreed. hope creased edges gets added into the fill modulation tools soon. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted July 26, 2011 Advanced Member Report Share Posted July 26, 2011 With freeze tool, works on flat areas. But how can I use a cavity mask? Or even a mask based on baked AO maps? Something like 'mask with density' or 'mask with cavity' ... Quote Link to comment Share on other sites More sharing options...
Advanced Member Spiraloid Posted July 27, 2011 Author Advanced Member Report Share Posted July 27, 2011 With freeze tool, works on flat areas. But how can I use a cavity mask? Or even a mask based on baked AO maps? Something like 'mask with density' or 'mask with cavity' ... seems like the freeze tool really needs a paint on creased edges option Quote Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted July 28, 2011 Advanced Member Report Share Posted July 28, 2011 Or maybe a new dialog with a few sliders so you can control the amount of decay and the max distance from the edge etc. Then it just automatically does the textures/maps ready to use. Another useful thing would be a way to auto snap/follow the strongest edges so you can paint the edge details, that could be useful with voxels etc also. I haven't seen that done before though but i am guessing it's possible. Maybe this should go in the feature requests area or on mantis so it does not get forgotten. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted July 28, 2011 Advanced Member Report Share Posted July 28, 2011 Wish list: cavity mask please. (with parameters) Quote Link to comment Share on other sites More sharing options...
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