Advanced Member SonK Posted February 28, 2008 Advanced Member Share Posted February 28, 2008 very impressed by "kadu3d" head detailing, so i'll finish off the sculpting and detailing in 3D-brush instead of Mudbox. I'll start the detailing tomorrow. :lol: Andrew thanks for the new sub-object palette in 2.07 beta 3 its very useful. The eye is a separate mesh from the head! Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 28, 2008 Share Posted February 28, 2008 The shape is very good! Have you used sculpt tool or only painting? Of cause skin details should be add to get great effect. Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted February 29, 2008 Author Advanced Member Share Posted February 29, 2008 The shape is very good! Have you used sculpt tool or only painting? Of cause skin details should be add to get great effect. So far, i only have use the painting tools. But now i am using the sculpting tools to add detail into the face. 3D-brush is very good in adding small details! Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted March 2, 2008 Author Advanced Member Share Posted March 2, 2008 texturing Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 2, 2008 Share Posted March 2, 2008 texturing Good, but I think that forehear should be slightly more smooth and some small wrinkles should be there. Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted March 2, 2008 Author Advanced Member Share Posted March 2, 2008 Good, but I think that forehear should be slightly more smooth and some small wrinkles should be there. thanks, i added the changes. Also adjust the cheekbone area alittle. Andrew, i find smoothing with vector displacement creates a "chisel"look, not so smooth. Samething with just using a brush and adding depth, its very "chisel", needs to be more smoother. I think its common with vector displacement sculpting, it happens in Modo also. If i have time later, i'll do a video to show you. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 3, 2008 Share Posted March 3, 2008 thanks, i added the changes. Also adjust the cheekbone area alittle. Andrew, i find smoothing with vector displacement creates a "chisel"look, not so smooth. Samething with just using a brush and adding depth, its very "chisel", needs to be more smoother. I think its common with vector displacement sculpting, it happens in Modo also. If i have time later, i'll do a video to show you. It is much better! About "chisel" - there is two tipes of smoothing in 3DB - large scale (in sculpt mode) and local (in pen mode). Maybe some combination of them cat give better result. Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted March 3, 2008 Author Advanced Member Share Posted March 3, 2008 It is much better! About "chisel" - there is two tipes of smoothing in 3DB - large scale (in sculpt mode) and local (in pen mode). Maybe some combination of them cat give better result. I generated a Displacement Map out of 3D-Brush, rendered with SSS in Modo. I'll try to figure out whats wrong with the seams...and thanks for the sculpting tip, i'll check them out later. But i think its important to have all the Sculpt mode tools(mesh sculpting) in pen mode(vector displacement sculpting) in the near future. Something is still off about the face structure. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 4, 2008 Share Posted March 4, 2008 Looks good! Only seams are problem. Have you made padding in 3DB? Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted March 4, 2008 Author Advanced Member Share Posted March 4, 2008 Looks good! Only seams are problem. Have you made padding in 3DB? yeah i forgot about the padding. I'll try it next. thanks! Quote Link to comment Share on other sites More sharing options...
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