Advanced Member jacobo Posted February 17, 2012 Advanced Member Report Share Posted February 17, 2012 Mirror snapping in the Retopo room is broken in 3.7.0.5. The tolerance value doesn't weld points together if they lay on the other side of the symmetry plane. In older versions you could translate the points beyond the symmetry plane and the points would still be welded in accordance with the threshold value. AJ Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted March 10, 2012 Advanced Member Report Share Posted March 10, 2012 yes the same problem did I have too, and if I switch the symmetryplane off, the whole left or right (mirror-plane-clusters) is getting lost nothing is getting merged, even by 100% not with the symmetryplane Quote Link to comment Share on other sites More sharing options...
Psmith Posted March 10, 2012 Report Share Posted March 10, 2012 Try using the latest beta version. This is the custom when something is broken in an earlier version - since many bugs are squashed in subsequent versions. Greg Smith Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted March 10, 2012 Advanced Member Report Share Posted March 10, 2012 thank u very much, will try it. Hope so much that also other bugs are 'cleared' in the new beta. Coz I did have a many problems in the last days with 3D coat Quote Link to comment Share on other sites More sharing options...
Member Aethyr Posted April 24, 2012 Member Report Share Posted April 24, 2012 I am using the most current version of 3DCoat as of today firstly. Second the problem I am having is when working with the topology tools I cannot find any setting to change the distance of the symmetrical snap region. I am working on some fine details near the symmetrical plane and there's a good chunk of space that I cannot access because as soon as I enable symmetry tons of vertices all collapse into the middle edge. Is there a simple setting that I am too blind to see that let's me change the range of the symmetrical snapping of vertices? Or do I have to do all of those edits without symmetry enabled after applying symmetry to my mesh? Quote Link to comment Share on other sites More sharing options...
Psmith Posted April 24, 2012 Report Share Posted April 24, 2012 I cannot reproduce your problem - I can move vertices extremely close to the axis of symmetry without any difficulty (symmetry enabled on X). To better see what you are talking about, could you please make a video of the process you are using (you can use free Jing and free Screencast accounts)? Just post a URL to the video and we will have a look. Greg Smith Quote Link to comment Share on other sites More sharing options...
Member Aethyr Posted April 25, 2012 Member Report Share Posted April 25, 2012 This is an example of it. Quote Link to comment Share on other sites More sharing options...
Member Aethyr Posted April 25, 2012 Member Report Share Posted April 25, 2012 Nevermind I found it mirror snapping.. I don't know why I didn't think to test it again I kept looking in other locations.. Quote Link to comment Share on other sites More sharing options...
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