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LW model to voxels to lwo export?


ChicagoNative
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Hi there CN, to use those brushes i.e surface brushes - you can import the mesh in it's mesh state without converting to voxels at all - switch to surface mode> in the lower toolbar to the left you will see "Merge" , select merge without voxelizing and size the object to your preference - press apply.

When done on export set the reduced polycount percentage to zero to keep any hand painted reduction , increases and sculpted modifications - you can crunch your poly export should you wish by setting percentage reductions in the export dialog.

As far as I'm aware only .obj is available as an export option.

You can also turn your mesh into voxels and bake the surface details created in the voxel sculpt back on to a normal map created for your master polygonal mesh

for that concept see here by Javis

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