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model import


sanchoflat
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Ive just made a small test in Houdini, exported it to 3DCoat and reimported it back to Houdini seems like everything is working the way it should.

Houdini still recognizes the models, 3DCoat sees one geometry SOP with many objects as seperate models.

See screenshots for example.

post-7933-0-34183700-1330171418_thumb.jp

post-7933-0-14677200-1330171431_thumb.jp

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At first you should export em like this:

Textures --> Export --> Color to Ptex

Textures --> Export --> Displacement to Ptex

Textures --> Export --> Specular to Ptex

For the Houdini part I would like to explain this but its quite some work but I used this tutorial to help me for my Ptex <-> Houdini workflow:

http://3dexport.com/3dtuts/3d-tutorials/ptex-workflow-mudbox-houdini/

Its a really nice/short tutorial with tons of info.. :)

If you dont understand some parts of it you can always try to ask me.

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You've got the colorMap width connected to the Ptex texture, you should connect the Base Color Map to the Ptex texture input.

Are you using Houdini 11.1 Apprentice btw? I would like to fix a quick shader network for you if you like.

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