This worked for me!
Thank you!
For my situation, after deleting those folder, opening 3D-Coat, it respawned the folder in C:\Users\<username>\Documents\AppLinks\3D-Coat\Exchange
Then I opened Blender, went to settings, searched "3D-Coat" in the plugins and set the ExchangeFolder to the new folder 3D-Coat respawned in Documents.
Now it works again
Hope this is helpful.
I found the solution! woohoo! Precise texturing for this basketball problem IS possible. You just have to really subdivide the projection curves so that the curve points (or ONE of the curve points are damn close to the edge of the mesh you're projecting them onto.) No need for external software. Not the most intuitive workflow, but it is impressive that it's even possible.
thanks for looking into this @Carlosan
Basketball Precise Textures-1.mp4
using 2024.20 seltest. MacOS
yes,Ignore back faces is turned ON, turned off the Ignore back faces it can solve this problem,but on the other side, it's sculpted at the same time
画面収録 2024-06-11 3.47.29.mov
Is there a way to select Vertex ,edge, and faces in 2d UV editor as we do in 3d modeling room?
I feel that it would make tweaking UV much easier if some tool in 3d modeling room such as selection tool work in 2d UV map preview window.
Hi, just trying out this amazing piece of software.
I'm doing some sculpting and found the "Quick Access" menu (the one that appears when I press [space]) quite handy. But I often fail to select a tool with my stylus as it recognizes my input as (a very short) dragging. This behaviour can get quite annoying when in a flush of tool switching. Is there any way to disable dragging when interacting this menu? Or, is there some setting I can tweak to specify the "minimum distance traveled before input event is taken as dragging when accessing the UI"?
with regards.