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3DCoat Forums
  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

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      posts
    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      50.5k
      posts
    3. 3.5k
      posts
    4. Coding Scripts & Extensions

      SDK, scripts & addons development.
      If you want to create or share custom scripts & extensions for 3DCoat, you can find the information here to do so.

      610
      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      71.7k
      posts
    2. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.7k
      posts
  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

      968
      posts
    2. Modeling

      Low Poly and High Poly modeling

      406
      posts
    3. Sculpting

      Tutorials related to sculpt process

      715
      posts
    4. 262
      posts
    5. Materials and Textures

      Information about materials and texturing with 3DC

      354
      posts
    6. Painting

      Tuts related to paint process

      553
      posts
    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

      56
      posts
    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

      167
      posts
  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

      17.3k
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    2. 3k
      posts
  • Posts

    • Tom123
      Thank You!  
    • Carlosan
      Hi Yes, v2026 support LWO2 file format
    • Tom123
      Hello. after a long career doing graphics for other people, I am now retired, SO I dug out all my nostalgic software and started creating just to create and have fun in retirement. My last copy of Lightwave 3D is version 9.6.  My question is: Lightwave 9.6 uses the .LWO2 format, Will the newest version of 3D Coat work with that file format? If Not, What was the last version of 3D Coat that will work with LW9.6 and can I still buy that version from this site? Win 10 I7 with 16GB NVIDIA RTX 3050 6GB Thanks
    • webmaster
      Retopology Using the Smart Retopo Tool#3DCoat #Retopology #SmartRetopo #3DModeling #3DArtView the full article
    • Britain
      Try Unify UV then Auto Map in the UV section.
    • Carlosan
    • Bell
      Hello, In 3dcoat some parts of the mesh are very pixelated and when drawing on them its symmetric the brush strokes with symmetric off. I checked UV and mesh there are no overlapping UVs or anything, i tired to in substance painter and it worked fine in that software. If someone could recommend a solution that would be great. I'll upload the mesh and screenshots. 2026.22 Victiniforpaint.fbx
    • Carlosan
    • Spacecookie
      What was your solution please?  I'm having the same problem.  I hit apply, or press enter and the curve goes from the usual to just ghosted in appearance. * Edit:  Brush along curve seems to cause this.  Disabling that as an option formed the curve fully.  
    • webmaster
      Face Sculpting Using Low-Poly Elements#3DCoat #FaceSculpting #Sculpting #3DSculptingView the full article
    • Ctc_nick
      coat 2026.22 Tiles as UVs MV Mode: Hello! I have made an interesting fbx. It starts at UDIM Tile 1004. 3 Polygons in Space of that Tile-UV: X3-4 ,Y0-1.  And I can happily say, that PPP importer supports gaps!  you can start at 1004 and do another tile on 1021. However something really strange happens if i import in MV mode. In 9 out of ten imports it gets falsely imported as 1001, but by chance it gets the correct tile1004.  It would be great if mv mode does interpret that part similarly to ppp mode.  All the best! tile1004.fbx
    • Dimsane
      Hello everyone,  I recently switch to linux and decided to get back to 3DCoat as it is should in theory be available on this platform. I want to share my experience so far as it could be helpful for others. You can see a recap of my whole system below the post, I am using CachyOS with Hyprland-Noctalia (default cachyos installer);  I first installed the latest flatpak using shelly and it worked like a charm with my cintiq pressures working first try. Only issue are performances, I can't sculpt over 2 millions which is ridiculously low for my needs and tells me my graphic card / cpu are not being used properly. I couldn't find a way to change that due to my lack of knowledge in linux and options on 3DC side. Later, I tried to use the windows executable using Lutris. Everything went well and while it runs it like a game it wasn't difficult to move it on my cintiq and start sculpting. I tried to subdivide the default voxel sphere up to 60 millions until it started to lag while brushing some details. While the performance were way over the flatpak version my sensitivity didn't worked until I saw in the Wine issues reports that some fixes maybe available on the wine-staging runner. It fixed my pressure issue. I now have to version installed but only the .exe with Lutris+Wine-staging is usable so far. I am experiencing small UI glitch/blinking when sculpting but nothing preventing me to use it... so far. My goal is to make my Linux machine the only workstation I use at home for art creation, I am hoping on 3DCoat to be as reliable as Blender or Houdini when it comes to Linux app.  [System] OS: CachyOS Linux rolling n/a Arch: x86_64 Kernel: 7.2.4-1-cachyos Lutris Version: 0.5.22 Python Version: 3.14.7 (main, Aug 13 2026, 07:40:04) [GCC 16.2.1 20260810] Desktop: Hyprland Display Server: wayland [CPU] Model: AMD Ryzen 9 9950X 16-Core Processor Physical cores: 16 Logical cores: 32 [Memory] RAM: 30.4 GB Swap: 30.4 GB [Graphics] Vendor: AMD OpenGL Renderer: AMD Radeon RX 9070 XT (radeonsi, gfx1201, ACO, DRM 3.64, 7.2.4-1-cachyos) OpenGL Version: 4.6 (Compatibility Profile) Mesa 26.2.2-arch3.2 OpenGL Core: 4.6 (Core Profile) Mesa 26.2.2-arch3.2 OpenGL ES: OpenGL ES 3.2 Mesa 26.2.2-arch3.2 Vulkan Version: 1.4.357 Vulkan Drivers: AMD Ryzen 9 9950X 16-Core Processor (RADV RAPHAEL_MENDOCINO) (1.4.354), AMD Radeon RX 9070 XT (RADV GFX1201) (1.4.354)
    • Britain
      Nodes, When using the new SM material fills the entire layer. I have a object that has many parts but only 1 UV map containing them all. Even if I turn off the part in Painting object it gets a Image map painted on it. It would be nice to have the option to Refill material (old material) so that you can determine what part gets the SM Paint.   
    • Carlosan
      @Domiek Sorry the delay, contact Sergii Kryzhanovskyi at support.linux@pilgway.com to solve this issue
    • Shinobik
    • Shinobik
      Пардон не катит, когда речь идет не о декали, а скажем о всей руке.  Чтобы было понятно. скопировать и вставить UV остров или часть его
    • Shinobik
    • dfh 234f
      The curvature map still looks blurry. Need Legacy version 3D Coat, not NS.
    • Carlosan
      using this settings turning off this option on Retopo also turning off texture filtering on Paint I got this result   Note Depth Opacity on NM layer > is set to 220%
    • Carlosan
      my bad... are sculpted layers
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