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3DCoat Forums
  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

      793
      posts
    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      39.7k
      posts
    3. Linux Releases

      This is a section of the forum specifically for final and beta Linux releases and discussing new developments. Also to report any new bug found.

      987
      posts
    4. 3DCoat AppLinks

      This section is dedicated for AppLinks beta testing

      3.3k
      posts
    5. Coding scripts & addons

      SDK, scripts & addons development. If you want to create or share custom scripts & addon for 3DCoat, you can find the information here to do so.

      784
      posts
    6. Feature requests

      Feature requests are the basis for 3DCoat to continuously grow upward and outward

      Suggestions for development should be also submitted to support@3dcoat.com
      This is a community forum, and sometimes any suggestions here are likely to be missed by people who make those decisions.

       

      8.7k
      posts
    7. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

      7.6k
      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      58k
      posts
    2. Basics & Interface

      Questions and answers regarding general usability

      2.5k
      posts
    3. Questions & Answers

      Ask questions that other users can post answers to. Answers can then be rated by other users and the highest rated answers are shown first.

      2.8k
      posts
    4. 3D Printing

      Discussions related to 3D Printing

      504
      posts
    5. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.6k
      posts
  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

      876
      posts
    2. Modeling

      Low Poly and High Poly modeling

      403
      posts
    3. Sculpting

      Tutorials related to sculpt process

      660
      posts
    4. 196
      posts
    5. Materials and Textures

      Information about materials and texturing with 3DC

      299
      posts
    6. Painting

      Tuts related to paint process

      516
      posts
    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

      37
      posts
    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

      157
      posts
  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

      17.3k
      posts
    2. 3k
      posts
  • Posts

    • Henry Townshend
      I frequently exchange meshes between 3D Coat and Blender to use the Exoside Quadremsher. I don't find 3D Autopo to be a decent replacement for ZRemesher (which is what Exoside Quadremesher is, it is the same algo by the same author). Autopo in Coat can be good for organics, but as soon as you have to e.g., quickly autopo a belt or something more hard surface'y, it can be difficult to work efficiently. I think it is safe to say that 3D Coat still would need a decent Autopo like ZRemesher/QuadRemesher. I come from Zbrush, and I never had to think about the quality of my quickly zremeshed meshes much during the process of modeling and re-projecting. In 3D Coat, I often have to bring my meshes to Blender to Exoside Quad Remesh them, and then back. Even tho I love the bridge and it works flawlessly for me, it costs precious wok time. So for me, I would def also welcome and pay for an integration. Although I admire your passion for 3D Coat @AbnRanger and I often think you are right with a lot of points, in this I find it hard to agree that 3D Coats Autopo is just as good. This is not my experience.   The other annoying thing I noticed about Quad Mesher is that it sort of replaces the high poly mesh instead of building the low poly retopo mesh on top of it. This is just how it is supposed to work. It is a RE-mesher, not a Re-topoer. 3D Coat does it this way yes, but it is not what is needed during the modeling phase, where you often just need a quick fresh mesh to re-project onto. If one doesn't want a mesh directly to be remeshed, one can simply hit Shift+D to duplicate it prior to the remshing. I find there to be little "annyoing" about that pluging or ZRemesher. I find 3D Coat Autopo to have much more annoying aspects. I think as passion users, we also need to stay real at some points and not try to shift truth around to make 3d coat more flawless seeming. I think this would help the software much more. Also, with Exoside Quadremsher in Blender, you do have the option to use material ids quickly created from facesets to replace the Curve Guide functionality. It works reasonably well. You can more or less imitate curve guides with this in the latest versions this way. Of course, if 3D Coat would integrate Exoside, a curve functionality would be welcome and necessary I think. 
    • AbnRanger
      I recently did a fair one to one comparison of the QuadMesher addon, using the Black Rhino from Rygaard as the high poly mesh (about 10mill polys) and to be very frank, I was surprised that 3DCoat did as good of a job Auto-Retopologizing the Rhino as QuadMesher. Even better in the eye region where the QuadMesher addon just kind of ignored the circular/oval shapes of the eye and socket surrounding it. 3DCoat did too, but at least with 3DCoat, I have the option to use stroke guides to correct that. QuadMesher doesn't, and I was very surprised about that. You almost need that feature sometimes. The other annoying thing I noticed about Quad Mesher is that it sort of replaces the high poly mesh instead of building the low poly retopo mesh on top of it. At least I could not figure out how to unhide the original high poly mesh. It's like grayed out in the outliner to where you cannot unhide it. I think the Quad Remesher does apply Edgeloops along hard edges more strictly than 3DCoat's Auto-Retopo toolset, though. So, in total, as a Blender user, you would need to buy this plugin, plus one or two manual Retopo addons to try to replace 3DCoat's Retopo toolset.
    • Carlosan
      Try exporting without subpatches & turning on Use Source Position
    • Carlosan
      Hello Try downloading a previous version from here https://d345hrihx5j0zk.cloudfront.net/3DCoatTextura-2025-11.exe
    • Badlywiredplug
      Hi   I have just downloaded the latest 3D Coat Textura on a trial but the menus at the top seem to be missing. Have tried deleting the "custom rooms" and "rooms" folder as suggested by similar problems with earlier versions but no joy.   Am running the latest 2025.12 version.    
    • Mihu83
      I'll test it, but you might be right. Also, 12GB of VRAM could be quite limiting too. I think, I'll change that GPU for 5070 series with 16GB and 256bit. I wish, I could go for 24GB gpu, but that's out of my price range right now and I don't want to go for used 3090.   Oh, I wasn't aware there are 48GB RAM sticks. I'm still on DDR4 platform and probably won't jump into DDR5 bandwagon soon.
    • Carlosan
    • Echo1n
    • Carlosan
      Hello We are working on it to solve the issue
    • philnolan3d
      Here is the LWO, color and normal images, and the 3B file. https://www.dropbox.com/scl/fi/mo0qyazoicii2dxdppcd3/banana_scan.zip?rlkey=k2r4nbrjrlatpdsgqkpiy51fs&dl=0
    • Echo1n
      Hello, Would it be possible to restore the documentation server? All current documentation pages return the message: "Your server is running PHP version 7.1.33 but WordPress 6.8.3 requires at least 7.2.24." I'm guessing maybe there was an auto-update that broke things? Thanks!
    • Carlosan
      Can you share the expot model to takw a look ?
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