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pixo

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Everything posted by pixo

  1. Ty Aleksey, The "Belanus" model was not really done for animation, i did it really quickly to test 3DCoat ( first attempt on 3DCoat ). I textured and rendered it just to finish the codes of my asset manager and my Mari OpenGL shader. The model position isn't rigger friendly and the mouth isn't properly done. But still i already planed to release the model and the textures for free use. Kind, Pixo
  2. Hello guys, Here a little update on this character. Just need to add the lacrimal fluid and may be a kind of hairstyle. Kind, Pixo
  3. So here a turntable that i managed to render. Hope you like it.
  4. Thank you guys. I hope to finish this one as soon as get back in europe. Kind Pixo
  5. @gbball, by the way i really like your blog
  6. thx gbbal, the poly count is about 800 k triangles.
  7. Hello guys, Here a new model that i did to test the surface modeling. I found it really nice, i didn't had any issues with the v4. Hope you like it.
  8. pixo

    Belanus Hi

    Thank you Fantome , I didn't use 3DCoat for the textures but the displace and the cavity come from 3DC.
  9. pixo

    Belanus Hi

    Thank you guys !
  10. @Garagarape, the first public release should come during the siggraph (next 2 weeks i guess).
  11. Thank you guys ! @Yarvo: it's not a secret at all i used http://www.guerillarender.com Take care, Pixo
  12. Hello guys, I finally got this one finished. Modeling/Retopo done with 3Dcoat. High resolution image Kind
  13. pixo

    Belanus Hi

    From the album: Pixo

    Modeling/Retopo done under 3Dcoat
  14. pixo

    Pixo

    personnal work
  15. I reported this problems, by e-mail. If you let your 3DCoat open all night long the day after you won't be able to save your file. Because you would reach the maximum number of opened file by the system ( you can change this number ).
  16. Just get my update ! ) Thank you Andrew for the V4. I can use another modeling package.
  17. As i mentioned earlier for freelancer or may be for video game, 3D Coat is may be more than enough. 3DCoat is an amazing tool, but for "Film industry" it doesn't fill the production standard needs. Which is normal since 3DCoat is doing more than just texturing. By the way Mari/Foundry support is amazing ... sorry to not be agree with you guys. Kind, Pixo
  18. By the way i'm not talking for video game, freelancer or hobbyist. In my experience of 3dCoat, Mudbox and Mari , i have to not be agree with you. "Tiling is just another technique" Yes it is, but this is the most used by the "Film industry" (there is a reason for that, to me it's the most efficient at the moment) and 3D Coat doesn't handle it properly. We used Multi-tiling longtime before Mari came on the market. If Mari is a standard now it's just mainly because it fills the lack of current tools on this field. Anyway there's much more than only multi-tiles support, you also have: -Import animated camera -Import animated mesh (sequence of obj, i guess they will implement alembic really soon) -animated textures -versioned meshes -OpenColorIO -hdri (Paint Through only ) -SDK for custom shader -Python SDK -Strong support Anyway there's even more, but it was just to underline that optimizations is not the biggest problem in a proper pipeline. Personally i really like 3DCoat but i'm using it just for modeling at home (i'm not working as modeler). Kind, Pixo
  19. I don't think so. As i already told in this forum and especially to you AbnRanger , there's much more than only performance optimization. The lake of a PROPER Mutli-tile support is one of the reason. Now may be with the Angelscript (another reason) it's possible to create a bunch of tools to make the process easier. Still i really like 3DCoat as a modeling tool, i found it really good for this. Cheers, Pixo
  20. I'm very agree Javis and Peter. Our asset manager is done under python and the ui run under pyqt. We access our database and use our asset manager through a custom python sdk. I see no way to redo this ,it means 3dcoat is kind of out of pipeline. Many studios do the same, it would be good to implement python as well (Python isn't the devil). No need of complex python function , just to be able to access the data (file , path , load geo etc). Don't need special iterator to loop the mesh etc, just the ability to load an asset and export it via custom tools (same with textures).
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