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Found 6 results

  1. 8 Classic Lamps All the sculpting I did in 3D-Coat in voxel mode, and Render in Unreal Engine 4. I did not use any post processing.
  2. 8 Classic Lamps, 4

    From the album 8 Classic Lamps

    All the sculpting I did in 3D-Coat in voxel mode, and Render in Unreal Engine 4. I did not use any post processing.
  3. hello everyone, 4 months ago, i was asking you about more smart material for 3d coat for my Sci-fi exam in video and today i can show you my final work. All the texture has been made with the smart material in this topic (and the basic smart material of cours). This screenshot come for unreal egine 4.9. I should like to have your opinion on it (positif or negatif about texturing, props, lighthing, etc) English is not my mother tongue so, sorry for the mistakes And this is a like for my SF character https://skfb.ly/OHZO
  4. 2nd UV-set for light map?

    Hey guys. Has anyone found a good workaround to create a 2nd UV-set that can be used for light maps in Unreal Engine? As far as I know, in 3D-Coat a single polygon cannot exist on two UV-sets at the same time. I'd prefer unwrapping UVs for these kind of maps in 3D-Coat, without involving any 3rd party software. Any thoughts or suggestions?
  5. Since Unreal Engine 4’s launch, we’ve been amazed at the groundswell of cool projects in development by the Unreal community. One thing we’ve heard many times: While development can be fueled by creativity and determination alone, finishing and releasing a commercial project often requires money. We know this firsthand, as Epic’s early projects were built on shoestring budgets funded by such sources as Tim Sweeney’s lawn-mowing earnings, and Mark Rein’s credit card (before they took it away from him!). A small budget can make all the difference in shipping a project with the content, marketing materials, and promotional expenses necessary for it to gain traction. So, Epic Games has created a $5,000,000 fund to provide grants ranging from $5,000 to $50,000 to select projects being built with and around Unreal Engine 4. Any project that has reached the “working prototype” stage of development is eligible for nomination, and all nominations will be considered based on merit. The best part? There are absolutely no strings attached. Your project remains yours; you own your IP and publishing rights and you can spend any grant funds however you like. Epic’s goal is simply to help UE4 developers succeed because when you succeed, we succeed. Unreal Dev Grants are open to games of all kinds on all platforms from developers anywhere in the world, and to cool non-game projects as well. If you have or know of a UE4 project which is up and running, nominate it for an Unreal Dev Grant by visiting Unreal Dev Grants information page, or stop by Epic’s booth #1024 South at GDC. Grants will be considered based on a review of a working prototype of the project, and will be awarded over time as the cool stuff rolls in! Source Tim Sweeney on February 19, 2015 | Community News
  6. Does anyone else have problems importing fbx files into UE4? I import the fbx, color, and normal maps and almost everything has at least one black spot on it after rebuilding lighting. Other than the black spot, everything looks awesome.
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