Member Axel6430 Posted May 15, 2016 Member Report Share Posted May 15, 2016 Now that I've done a HS workflow, I'm trying to figure out organic modelling. Thought that starting with a face would be a good idea to improve quickly. Used a reference to help with the modeling of the head. I think I'm satisfied with the fleshy part for now (might return to it after a bit to give it collar bones, neck muscles and more defined shoulders), though I wish I were able to make it a bit more faithful to the reference I was using. I guess I should be happy it ended up looking like a human in the first place. I'm now at the hair phase, which turned out to be unexpectedly difficult for me. So far I'm using artman's broad preset along with pinch to create the flow of hair, but it's still a bit limited. Are there any good techniques for sculpting hair that might help me? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 15, 2016 Contributor Report Share Posted May 15, 2016 On the Home Page, under "Learn", you find a host of videos for every part of 3D-Coat, Quote Link to comment Share on other sites More sharing options...
Advanced Member Gary Dave Posted May 15, 2016 Advanced Member Report Share Posted May 15, 2016 Nice, coming along well. I've used the muscle tool for hair before. I think it was muscle, might have been spikes or something. It's pretty good though, very easy to quickly build up layers and layers of "hair" and then you can go back in afterwards and refine it, Quote Link to comment Share on other sites More sharing options...
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