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No S to V Allowed?


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When attempting to convert from S mode to V mode either by merging or straight change of the volume, the following occurs:

Suface_mode.thumb.png.dfb5589bc1867ae119daf0e8caef2624.png

voxel_mode.thumb.png.04bf2d48fc9b8d053514cc4b087efb9a.png 

Any suggestions are welcome. I had imported the hand from the Models and some previous tries yielded parts missing. The voxel debrie you see is probably the remnants of the Buildup tool before attempting the conversion necessary to join the hand to the forearm.

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Since you imported for surface mode and want to convert to a voxel model, I am talking about that. Of course using the same inner thickness method, you could directly bring the model into voxel mode.

The model hand is just an open polygon shell.  When importing it from the models pallet, add some inner thickness to it. The setting is in the import panel. I used 0.140 for the inner thickness. Res + 2 to 3 times after importing into surface mode so that when you switch to voxel mode, the model will not have the facet polygon structure. 

Voxels require thickness to import correctly not just a polygon shell. Surface mode is not a problem as it is polygons...

After attaching it to your voxel arm and sculpting it fit, run fill voids as the interior of the hand will have a void, thickness yes but a voxel void. 

Should be able to merge it both ways either directly from surface mode to the voxel layer with the arm or merging it to it's own voxel layer and then merge.

panel.PNG

Edited by digman
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