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Everything posted by Carlosan
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This video begins an overview of the 3DCoat 2021 User Interface, looking at some of the newest changes, but also how to optimize, customize and minimize the number of panels that are visible, in order to fit your preference.
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Check this thread, I hope it helps
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From the album: Finished Works
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Beretta Pistol - As always, feedback and help
Carlosan replied to syunikiso's topic in Finished Projects
You need to work on surface mode and play with subdivision parameter to get good resolution to keep projected details over the geometry. It a trial and error process. -
Imported .fbx objects keep going to a T-Pose
Carlosan replied to My 0wn Style's topic in Common workflow
This is not related to 3DC, you need to freeze animation on your source modeling app to be able to export needed poses. I -
Imported .fbx objects keep going to a T-Pose
Carlosan replied to My 0wn Style's topic in Common workflow
Try exporting as .obj -
Grishnahk Bust - Feedback and Help wanted!
Carlosan replied to syunikiso's topic in Finished Projects
Cant assign shadows to individual meshes, it is a global parameter -
Beretta Pistol - As always, feedback and help
Carlosan replied to syunikiso's topic in Finished Projects
After sculpt, do you perfomr retopology to get an UVmap to project images and convert it to textures ready to export ? -
Hello Do you import using this command ?
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Grishnahk Bust - Feedback and Help wanted!
Carlosan replied to syunikiso's topic in Finished Projects
Ah ok, you are working on Sculpt room. I am on paint Room. -
Grishnahk Bust - Feedback and Help wanted!
Carlosan replied to syunikiso's topic in Finished Projects
Thanks @sprayer Checking my settings, i have no shadow turned off. But cornea is not projecting shadows... -
Grishnahk Bust - Feedback and Help wanted!
Carlosan replied to syunikiso's topic in Finished Projects
Using 2021.70 i cant replicate this issue, sorry Please try this project attached eye+cornea.zip -
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From the album: Finished Works
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Imported .fbx objects keep going to a T-Pose
Carlosan replied to My 0wn Style's topic in Common workflow
Hello Go to Edit > Preferences and switch on Z-up coordinate Hope it help -
Transparent Smart Materials with Refraction Index
Carlosan replied to mkdm's topic in General 3DCoat
Nomad let you to apply Materials per object and assign refraction as blend mode. on 3DC can assign Refractive shader to any mesh, but when light goes through a model surface is not working as expected. Paint room assign global shading system to workflow for export textures, assign materials by mesh and modify all fundamental shading values individually cant be done. It is in the todo list, as well the new shading node system on Paint Room. -
Grishnahk Bust - Feedback and Help wanted!
Carlosan replied to syunikiso's topic in Finished Projects
Can you share the eyes and glass models to take a look ? I am testing v2021. 2 meshes from paint room. Inner have texture painted, outer nothing painted. I cant see any distortion on color applied -
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From the album: Finished Works