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Posts posted by Carlosan
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If you have OneDrive installed, try uninstalling OneDrive
Hope this help
On 2/21/2023 at 8:39 AM, SERGYI said:"3DCoat" is trying to create a user data folder (which contains user settings and assets) inside "C:\Users\USER_NAME\OneDrive\???????\3DCoat". That is incorrect. It should create it inside "C:\Users\USER_NAME\Documents\3DCoat". To workaround this problem:
Start > start typing "Edit the system environment variables" > Environment Variables... > System variables > New... >
Variable name: COAT_USER_PATH
Variable value: C:\Users\USER_NAME\Documents\My3DCoatData (specify your user name inside) -
Sadly, this is going to nowhere... again
Sorry.
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On which room are you currently working ?
If the room is empty, no Export to command is displayed.
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@Just a user
Please stay in the thread.
If you want to help fix bugs, please stay.
If you want to continue bashing the development team, please create a new post.-
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Hi
Thanks for point it up, but I can't replicate
Could you please grab a video showing the issues ?
Thanks !
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You can assign only one material by object, not faces
Need to create double objects or assign externally by face on an external app
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Hi, the update mesh uv is deprecated, getBack from PPpainting do the same function. Update Mesh uv > get back assign the new textures over the old UVset, it is not working as expected.
1- Send the model from Blender 2 3DC for PPPainting
2- File > Open in external app: this command send the new painted object to Blender as a new model (the original model could be used as backup)
The path on the Export Panel will be C:\Users\<username>\Documents\3DC2Blender\ApplinkObjects3- Switch to UV room and change UV islands of an already painted object, you don't need to unwrap to get the new UVset, when switch back to Paint Room 3DC automatically bake the previous painted textured to the new UVset distribution.
4- Repeat the same step: File > Open in external app or File > Export to Blender. It import a new model with the new UVs and Textures.
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The ability to import igs curves into 3D Coat get dropped because we are switching to the new Parasolid core.
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We are switching to the new Parasolid core.
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Parasolid is a geometric modeling kernel.
A geometric modeling kernel is a solid modeling software component used in computer-aided design (CAD) packages.-
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We are switching to the new Parasolid core.
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Parasolid is a geometric modeling kernel.
A geometric modeling kernel is a solid modeling software component used in computer-aided design (CAD) packages.-
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Hi
Press over the tree dots at right to open the size options (tiny, normal...)
To put the alphas always visible you need to dock the Brushes Panels (hotkey = T)
Press and hold the upper panel's bar
and drag to the new position (an empty square is the visual references that show where will be placed)
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You have a Permanent license of which version ?
Once logged on the site you can download the license in correspondence with the version you have purchased.And can be installed on the License Panel popup (Load license option)
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Did you installed the license grom file location ?
try running 3DC as administrator
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Hi
Is your previous post a solution for this issue ?
On 12/19/2018 at 4:16 AM, alexrcreamer said:Figured it out. Had to delete all the options.xml files in the documents folder.
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Please contact sales@3dcoat.com and support@3dcoat.com
Meantime can use the trial license 30 days free
The temporary license for anyone who wants to test, but has not bought a license:
3DCoat_community_26_01_25.license241 B · 64 downloads - valid till 26 Jan 2025
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Hello
Yes, this issue was reported before
The development team is working on it
Thanks for point it up.
Brush size between tools/brushs/presets
in Sculpting
Posted
Hello
Try switching on Remember own brush radius...
Edit Menu > Preferences > Brushing