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3DCoat 2024 development thread


Andrew Shpagin
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  • Advanced Member

I seem to have an issue with 2021.05 that I never had with old V49

When I expand 3D Coat 2021.05 so it fits two of my monitors if I reopen the program it doesn't remember the size I re-scaled it to. This is rather annoying having to re-scale all the contents each time I relaunch the program. Saving/Load a theme doesn't help retain the window scale.

Also is there no direct X option anymore, its just 3DCoatGL64.exe?

  • Advanced Member

Believe this is a bug. Any changes I make to say, the color in any added lights in the render room are not remembered if I switch to the sculpt room and back to render room. My most recent changes are forgotten. I believe it has something to do with the RenderTool.xml not updating in my .../Documents/3DCoat-2021/UserPrefs/ToolsSettings once changes are made. Workaround is to make a change to any of the lights and save my project. I then have to delete my RenderTool.xml file and quit 3D coat. Once I reopen 3D coat my most recent edits to the lights are now present with the saved file. I also think the render settings are stored globally and not locally for each project. The render changes I made in one projcect file carry over into another completely different project.

ON LINUX.

Edited by ebitz
  • Advanced Member

2021.05 seems to be missing the same import object option V49 had as well. When I go to File > Import Model for Per Pixel Painting in 2021.05 it asks if I want to save scene before it opens a new one instead of allowing me to import multiple objects into an already existing scene. The only way I am to import multiple objects at once is if I choose all the models at once but it seems I cannot choose the import option later to add any additional models to the scene afterwards.

  • Reputable Contributor
2 minutes ago, Mystical said:

2021.05 seems to be missing the same import object option V49 had as well. When I go to File > Import Model for Per Pixel Painting in 2021.05 it asks if I want to save scene before it opens a new one instead of allowing me to import multiple objects into an already existing scene. The only way I am to import multiple objects at once is if I choose all the models at once but it seems I cannot choose the import option later to add any additional models to the scene afterwards.

I hope this is changed to allow subsequent import from file menu too.

In the meantime here is a workaround that should do (not tested in 2021) :
import your new model in the retopo room, then do Bake menu > "Retopo>Per pixel (no baking)

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  • Advanced Member
4 hours ago, Carlosan said:

Test: Using v05 i am importing .obj without any trouble.

The issue is attempting to import an additional obj or fbx into the same scene, it won't let you. It wants you to close currently open scene and start a new one for the next imported model. In v4.9 I'd be able to import multiple objects in the same scene later.

Edited by Mystical
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