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AbnRanger

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Posts posted by AbnRanger

  1. 32 minutes ago, gbball said:

    If this is a real thing, I think 3D Coat should jump on it.  One of the things that I'd like to see more is better overall pipeline integration and that would go a long way.  Especially since as you've said, a lot of concept artist use 3D Coat.

    It would theoretically lead to a larger userbase.  Look at what Eevee did for Blender and Lumen and Nanite for Unreal.  Even Marmoset built a texture and baking tool around their render engine.

    Having a good built in render tool is a game changer.  It sounds like you're not talking purely hypothetically and you're aware of a potential partnership, are you not at liberty to say with who?

    I don't think I am at liberty to say who, yet, but the offer is real. I just spoke with Andrew (and Stas, previously) about it. This is one reason why I am asking here, so others in the community can provide their input about it. I personally think it would double the 3DCoat userbase, if not much more, nearly overnight, because this render is a super-heavyweight in the industry...including the Arch Viz industry also. It would elevate 3DCoat's credentials in this market, although Pilgway would have to spend the time to integrate it, though, rather than the vendor making a plugin for it. 

    • Like 1
  2. 20 hours ago, Elemeno said:

    i love your enthusiasm but companies dont care about people , if they did everything would be free..  nice to think about it though .. or maybe even if they improved their own render engine ... could even implement cycles ??

    In general, yes, but maybe this company's home country is not very far from Ukraine, and thus they have greater understanding and empathy of what Pilgway is going through, making an offer they normally would not. Just trying to take a guess at their motivation...it's not enthusiasm, although I hope it comes to fruition.

  3. 2 hours ago, Elemeno said:

    its just who pays for that license ? they just cant use a render like that for free

    No one is saying the company would be offering it to Pilgway for free. Perhaps Pilgway received a very generous offer from said company and instead of charging customers extra for a license, they'll decide to absorb the cost in the price of 3DCoat? Perhaps the company also empathizes with Pilgway trying to operate in the middle of a terrible war, and wants to show some love and solidarity to Ukraine in this way?

  4. 3 hours ago, Samuele said:

    Hi,

    i'm working on a model of about 200.000 triangles (mid poly size) and I don't want (and need) to reduce the poly count as i'll use it in UE5 with nanite enabled.

    I know i can import it in the paint room with no problems and make UV there but i need too the modeling tools of the retopo room.

    I've tried to import it directly in the retopo room, it notifies me that it has more than 50.000 triangles. It works but the workflow is quite slow.

    One day will the retopo room be merged with the paint room so it will be easy to work there with medium poly meshes too?

     

    thanks

    Samuele

    Please send this request to support@pilgway.com, because I too have made basically the same request for years. Merging the Paint and Retopo Rooms make a lot of sense, as the UV room would then be the only logical place to work on UV's. Its current configuration is super confusing to new users. I think it's a big undertaking and Andrew perhaps doesn't think the benefit is substantial enough to do it. Nevertheless, the more the community requests it, the higher the priority it gets.

    By the way, don't worry about the warning of the poly count. The Retopo Room can handle a mid poly mesh just fine.

  5. 3 hours ago, Elemeno said:

    but its not what 3dcoat is about ...

    3dcoat is for creation , the stage 1-3 of creation the rendering and animation is else where ...

    implementing this sort of thing would take ages(animation) the render engine again im not too fussed , i prefer alot of outsie engines like marmoset toolbag / unreal engine 5

    however to use renderman,octane or vray ... these are paid for ... the can implement them but not give them away for free

     

    to be fair unreal engine is so close now and produces real time results too .. what more do you need?

    Normally, I would agree with your points, but I know I personally would love and use this render engine a lot if it were integrated in 3DCoat. The Concept Art market would be really stoked about it, because they could do most everything right inside of 3DCoat, including the use of the large library of materials this render engine offers. Just because you personally may be familiar with Marmoset and Unreal, it doesn't mean everyone else is and they may not want to be forced to learn yet another app or game engine, to do their work. That is the appeal of 3DCoat, actually....being able to do high level work at most stages of the pipeline, and hopefully that would include generating high end Character Model Sheets and Renders for clients and Art Directors to sign off on. If the objective is to send the model to a game engine, then it may not have as much appeal, but for Concept Artists and Character/Environment artists (for animation or product shots) especially, it would be big news, I am sure.

  6. 1 hour ago, Just a user said:

    I see you guys are still working hard on this amazing tool, you added some black magic level of functionality its truly amazing. no other program have this features. personally i dont need them but i can appreciate the innovation.  

    I came to see how is the development doing, i see that none of my suggestions has been adopted. UI is still divided, modeling room still require two times the clicks to do the same operations compared to maya or blender or modo. still have a separated select tool for some reason and no major tools that are using context sensitive approach. 

    UI is still designed with a lot of text and its still a major problem in the smart materials workflow 

    For now I continue with my 2022 version for sculpting and auto retopo, its still amazing for that. i love it. 
    But I still wont upgrade until the UX will go thru a major makeover. sorry guys .. 

    The UI will be divided for the foreseeable future because the code base is not something you can totally replace overnight. The workspaces are there for different stages of a typical studio pipeline and thus, I see no major problem with it. Some consolidation of a few workspaces, yes, but from what I understand it would take way too much development time for too little benefit....when there are hundreds of standing user requests for other features.

    Andrew has already done a LOT to improve the UI and there is more to come, but it will be an ongoing, incremental effort of improvement rather than a major overhaul.

  7. 3 hours ago, gbball said:

    It would be awesome.  I would settle for something like a realtime Sketchfab integration though.

    Which is actually something that could be easily achieved using Babylonjs which is a free open source webgl/webgpu game and rendering framework.  It's basically Sketchfab, but free and with real interaction if you want to do some coding.

    https://editor.babylonjs.com/ - an electron based editor for Babylonjs made by someone in the community

    https://doc.babylonjs.com/features/featuresDeepDive/postProcesses - about Babylonjs render pipeline

    https://playground.babylonjs.com/#Y3C0HQ#146 - a Sketchfab style demo complete with post process fx that is easily integrated in a webpage for free.

    Thanks for the info, but the question I raised isn't really about alternative OpenSource render engines. It's about integration of a major render engine that everyone knows well. This company also has a separate real time render engine. Perhaps that could be the one that gets integrated, instead.

    As for the work on the current render engine, I think that was shelved while the developer is working on something else.

  8. I wanted to open a discussion about the prospect of 3DCoat adding full integration of an Industry Standard Render Engine, without an extra addon fee. Chime in if you agree or disagree. Perhaps, Andrew will see the results and make a decision based on the community response. 

    So, I will ask the question directly, if 3DCoat 2025 came with a renderer such as Octane, Renderman, VRay, etc. (without additional cost)....and with it, perhaps some modest (Camera) animation functionality...how excited would you be, or would you disapprove (although bug-fixing/stability work will never stop)?

    Also, if you were/are someone who is looking at 3DCoat for the first time or haven't upgraded since the 4.X versions, would the integration of this Industry Standard engine persuade you to buy a license or upgrade? 

  9. 10 hours ago, Mirlo101 said:

    As I continue learning 3d coat one thing I’m confused about is the layers tool/ window. 
     

    In the sculpt tree there are layers which I understand, but then there’s an additional panel/tool called layers.

    so I’m not sure what the difference between the two is, how to use the other layers or what it’s used for. I often see people praising it as a great feature. 
     Does anyone have a good guide to how and maybe and example of when you’d use this layer panel?

    Many thanks!

    Just to add to Digman's explanation. The SculptTREE panel indicates it is effectively a Hiearchy panel, much like the Outliner panel in Maya or 3ds Max. The LAYER panel is just like Photoshop's Layer panel. It stores paint information, as well as Sculpt/Depth information. We often say "layer" in reference to an object in the SculptTree panel, because it's the most descriptive name for it, because calling it an OBJECT would not be totally accurate, since you can have multiple objects on the same "Layer." So, I guess you would consider it an OBJECT LAYER. 

  10. 7 minutes ago, Ctc_nick said:

    @GorbatovskyHello!!

    Could you make the selectionModes and Transform Gizmo of Modelling Room available in the Tweak Room? It would be a Timesaver. 

    It is about not having to rebake everything everytime. At the moment this requires exporting and reimporting.

    image.png.48ddedfac8c2bce6dbc812893fa6fee0.png

    Tweak Room can only modify the highres Model of Paint, but should allow modify low paint poly.

    "Take model from Paint room" merges the PaintObjects into one Polygroup and looses name. Surface Materials get lost.

    -Vertex Selection Lists of Modelling and Tweak Room are incompatible. That was my second thought.

    - Im dealing with adjustment of displaced mesh and not Displaced Mesh Objects. It would be so cool to have that mod factor inside Tweak or Paint Room!!

    All the Best to and bless you, thx!

    The Tweak Room is deprecated/legacy, meaning it won't be further developed as it has long been planned to remove from the app. I have asked Andrew to merge PAINT Objects with RETOPO/MODELING meshes, so that users can work with the same low poly models in the Paint and Retopo/Modeling workspaces. Right now, they are completely separate meshes. You can copy Paint Meshes to the Retopo/Modeling workspace > make edits to the mesh > go to BAKE menu > choose UPDATE PAINT MESH w/ RETOPO MESH. Yes, that is a work-around, but merging of the two mesh types is obviously a major undertaking, so it may be a long time before we see the merger...even though Andrew (Owner/Chief Developer) knows it would be beneficial. 

    • Like 1
    • Thanks 2
  11. 6 hours ago, TheWanderingCaterpillar said:

    I downloaded the 30 day trial version of 3DCoat like a week ago and I like what I'm seeing so I want to purchase it. I noticed that I got an email with a special offer for a discount back then. I followed the discount link and had a discounted version in my shopping cart. However, I didn't buy it right away because I wanted to wait a little bit and check a few tutorials. I now tried to follow the discount link again but it just leads me to an empty shopping cart and whenever I try to add the "normal" 3DCoat version again, there appears to be no discount at all.

     

    Am I doing something wrong or is the discount added later on either way if I purchase it within the 30 day trial period?

    In general, when a software vendor has a sale listed for a specific period only, we have to act (make the purchase) within that time period in order to receive the discount. It's like Black Friday or Christmas/Holiday season sales. We have to buy within that window of time. I am not sure if a sale will be extended to you at the end of your trial period or not. Perhaps Oleg can chime in on that?

  12. 2 hours ago, pieralessi said:

    In order for me to understand where the mistakes are in the modeling, I must know the tools well with well-explained examples and not with videos of different versions with poorly translated subtitles, without underestimating the effort of Александр Горбатовский who is the only one who has made an effort to explain and recognized in response to a request that does not explain in English nor do you show the shortcuts, very important, apart from the fact that the videos do not explain the tools in depth.
    I have not been contacting support since yesterday, I have been doing this for more than a year, I bought the 2022 and the updates I received were from the 2023 (learning version), that is, they are to be used as a teacher and not to market projects, I had to pay for the difference to update to 2023 and without support for 2022. Don't include Blender in this, it is open source and I have no obligation to donate, so to complain to them the logical thing is that I make large donations, for this I decided to buy 3DCoat, observing opinions, I have noticed that very few have used it thinking about autopo and texturing but they do not talk about modeling or sculpting and prefer another program. It is useless for you to make a list of software with errors, those who "paid that sum" have the bug resolved as quickly as possible and an extensive range of courses certified by the software house such as: Autodesk. I took a course on Udemy and the instructor did not respond to the problems to know if it was my understanding, the explanation or a software bug. Self-taught? no Please.

     

    I bought the 2022 but in the last conversations via email, it was explained to me that I could return to the 2022 but with the errors of that version. He made excuses for the problems in Ukraine and did not offer me a refund. I responded that you can't sell me a version with unresolved bug fixes from a previous version. It's like you buy a dealership car without a warranty. Some time ago, shortly after having bought the 2022 in an offer, I was offered an apparent update, nowhere did it talk about paying an amount for it and it was not understood as learning, in any case it would be a trial version, I realized Later, when I noticed it in some very small letters in the presentation of the program, I complained about this and it was explained to me via email that I had to pay $35, in addition to the fact that the 2023 was also full of bugs and both the manuals and official YouTube videos are barely demonstrative of some things and many of them from an old interface (for a new user these changes are very confusing). In this version of learning, many explanations of the icons were missing and others were repeated. If the software is complicated, the explanations cannot be completely textual (page manual), at least a video label like "Adobe Interface" is necessary, not a link to a long video that in the end does not talk about what you are looking for or having to wait three days for support to end up sending you the same old video or having to send a large file so they can understand where the problem comes from. Looking to learn the program well, I found the learning section of the 3DCoat website, I explored all the links in English, Spanish and Italian and I did not find a single study house that had the 3DCoat software in its curricula, in fact, none of them. You have offered these links, a North American or an Englishman would have sued you for this. In other posts I already told you about the bitter experience with the Discord group because I had to depend on the kindness of some self-taught people who responded in their own way and were offended by my worthy client opinions, so I was expelled from that group.

    It's very simple. When you buy a (perpetual) license, you get not only the latest version available (to download) at the time of purchase, but 12 months of free updates. After that 12 months expires, you cannot expect the company to issue you a refund because you found a bug. My latest paid update to Modo is v12. They are now on 17. I cannot use 12 today and complain to the Foundry that I found a bug in v12 and thus they owe me a free copy of the current version (17). That is absurd. I can point to other applications (Camtasia, ZBrush, etc.) and make the same claim, but they will politely tell me that support for past versions lasts only as long as the stated length of free updates. On ZBrush 2022, if I find an issue today and contact Pixologic, they will tell me to upgrade to their latest version because I am no longer entitled to free updates.

    Pilgway has not misled or cheated you. They are good people and would not cheat anyone, even if they legally could. And regarding the Academic programs listed, I am not sure what your point is, exactly, but why would or could someone from North America sue Pilgway, when Pilgway only lists the institutions that have SENT THEM EDUCATION LICENSE REQUESTS? They don't have to list 3DCoat (or any other software) on their curriculum, for it to used in any given 3D course.  

    As an example, look at the Art Department page (under Game Art/Animation) for California State-Fullerton, here:

    Bachelor of Fine Arts in Art - Department of Visual Arts | CSUF (fullerton.edu)

    It doesn't mention ANY specific software. So, how does Pilgway know that 3DCoat is taught there? Because an instructor from that institution sent them an official request for multiple education licenses. Again, you have accused the good folks at Pilgway of lying/misleading and cheating you. They wouldn't and haven't.

    • Like 1
  13. 18 hours ago, pieralessi said:

    Have you used the modeling tools with splines?

    What about it? I was addressing your comments about Pilgway allegedly misleading/cheating you, somehow. If you don't like how something functions, contact support (support@pilgway.com) and try to make it easy and clear what your problems are with it, as it helps them diagnose and understand the important details of the problem more quickly. Maybe a screen recording or at least a screen grab + detailed explanation how to reproduce it. The following is a link to a series that covers at least one of the new spline-based modeling tools, among some other newer modeling tools.

    EDIT:

    The developer of the Retopo/Modeling tools has a number of videos, demonstrating many if not most of his tools. They are in Russian, but you can play subtitles in your preferred language on the Youtube videos (click the Gear icon > Subtitles > Auto-Translate > select your preferred language. There will probably be some more English video tutorials about the Modeling tools, soon.

    3DCoat Modeling tool "Unify of Surfaces" (youtube.com)

    • Like 1
  14. 20 minutes ago, pieralessi said:

    With Blender as an example you are proving me right.

    You are missing the point. There is a broader pool of training content for Blender, Maya, 3ds Max, Modo, C4D, ZBrush, Substance, etc. from 3RD PARTY RESOURCES. Blender foundation gets DONATIONS to continue it's development...from the community and also from larger corporations. That business model is not one that can work for most software applications. Furthermore, whether Blender is opensource or not, is not relevant to this discussion. You have asserted that Pilgway has somehow cheated you and is not providing training content to your personal standards, despite the fact that there are hundreds of tutorials on their Youtube Channel. Painting tool tutorials are in the PAINT tools playlist. Sculpting tools videos are in the Sculpting tools playlist, and so on. If you want to know more about a given subject or task, search in the playlist associated with it. You can also look to 3rd party resources. Have you looked through the playlists on Anton Tenitsky's Youtube Channel? There are scores and scores of 3DCoat tutorials there, plus he is a partner of Pilgway in this area.

    Here is another good 3rd party resource:

    3D Coat for Concept Art Tutorial - Voxel Sculpting (youtube.com)

    • Like 1
  15. On 3/2/2024 at 8:53 PM, Henry Townshend said:

    This is the most workflow breaking default key combo I have ever witnessed. Esp for people who use a ton of hotkeys, Zbrush style, like Shift+Ctrl+Alt+Whatever Key in combination, and working fast, it is almost inevitable to hit these.

    I wouldn't mind, if the program wouldn't crash guaranteed every single time I accidentally hit it, and often causing me to lose progress, even tho I already save frequently, incrementally, which is Shift+Ctrl+Alt+S for me.

    I looked into the Help menu and couldn't find what you described @AbnRanger. Could you maybe hint me to how to disable this function in 2024+ ? I browsed the Preferences, but nothing caught my eye so far.

     

    It looks like Andrew removed it from the HELP menu. Why? I don't know. It stopped working for me for the past few years and I reported it to Andrew. Perhaps they thought it wasn't worth fixing and continuing when Windows now has a built-in screen capture tool?

  16. On 3/3/2024 at 10:36 AM, pieralessi said:

    I bought the 2022 but in the last conversations via email, it was explained to me that I could return to the 2022 but with the errors of that version. He made excuses for the problems in Ukraine and did not offer me a refund. I responded that you can't sell me a version with unresolved bug fixes from a previous version. It's like you buy a dealership car without a warranty. Some time ago, shortly after having bought the 2022 in an offer, I was offered an apparent update, nowhere did it talk about paying an amount for it and it was not understood as learning, in any case it would be a trial version, I realized Later, when I noticed it in some very small letters in the presentation of the program, I complained about this and it was explained to me via email that I had to pay $35, in addition to the fact that the 2023 was also full of bugs and both the manuals and official YouTube videos are barely demonstrative of some things and many of them from an old interface (for a new user these changes are very confusing). In this version of learning, many explanations of the icons were missing and others were repeated. If the software is complicated, the explanations cannot be completely textual (page manual), at least a video label like "Adobe Interface" is necessary, not a link to a long video that in the end does not talk about what you are looking for or having to wait three days for support to end up sending you the same old video or having to send a large file so they can understand where the problem comes from. Looking to learn the program well, I found the learning section of the 3DCoat website, I explored all the links in English, Spanish and Italian and I did not find a single study house that had the 3DCoat software in its curricula, in fact, none of them. You have offered these links, a North American or an Englishman would have sued you for this. In other posts I already told you about the bitter experience with the Discord group because I had to depend on the kindness of some self-taught people who responded in their own way and were offended by my worthy client opinions, so I was expelled from that group.

    Additionally, there are hundreds of tutorials on the 3DCoat Youtube Channel (they are separated into Playlists by Category), alone.

    3DCoat - YouTube

    You can also do a search on the channel itself, by a tool name or task and see videos you may have never noticed, otherwise. There are hundreds of tools in 3DCoat and Pilgway is a small company, thus it is not possible to cover every tool with each new version. New tutorials are added for new features on an on-going basis. Nevertheless, up to date tutorials for every software title is most often covered by 3rd party resources. Blender is a great example. Most of the tutorials you see about it, online, is from 3rd party resources. Anton Tenitsky is a great 3rd party resource and has a ton of training videos on his channel as well as courses on Gumroad. 

    Anton Tenitsky - YouTube

    There are too many resources to list hear, but two of the newest Introductory courses are:

    https://artstn.co/m/a7LNy

    This course is sometimes on sale (for as low as $12.99 USD), on Udemy, but the regular price is $69...so, you may want to check the website once in a while to see if it is back on sale, if you are interested:

    Complete Guide to 3D Coat | Udemy

     

     

    • Like 2
  17. On 3/3/2024 at 10:36 AM, pieralessi said:

    I bought the 2022 but in the last conversations via email, it was explained to me that I could return to the 2022 but with the errors of that version. He made excuses for the problems in Ukraine and did not offer me a refund. I responded that you can't sell me a version with unresolved bug fixes from a previous version. It's like you buy a dealership car without a warranty. Some time ago, shortly after having bought the 2022 in an offer, I was offered an apparent update, nowhere did it talk about paying an amount for it and it was not understood as learning, in any case it would be a trial version, I realized Later, when I noticed it in some very small letters in the presentation of the program, I complained about this and it was explained to me via email that I had to pay $35, in addition to the fact that the 2023 was also full of bugs and both the manuals and official YouTube videos are barely demonstrative of some things and many of them from an old interface (for a new user these changes are very confusing). In this version of learning, many explanations of the icons were missing and others were repeated. If the software is complicated, the explanations cannot be completely textual (page manual), at least a video label like "Adobe Interface" is necessary, not a link to a long video that in the end does not talk about what you are looking for or having to wait three days for support to end up sending you the same old video or having to send a large file so they can understand where the problem comes from. Looking to learn the program well, I found the learning section of the 3DCoat website, I explored all the links in English, Spanish and Italian and I did not find a single study house that had the 3DCoat software in its curricula, in fact, none of them. You have offered these links, a North American or an Englishman would have sued you for this. In other posts I already told you about the bitter experience with the Discord group because I had to depend on the kindness of some self-taught people who responded in their own way and were offended by my worthy client opinions, so I was expelled from that group.

    One thing you omitted is the fact that you get a 30 free trial to assess if 3DCoat is worth purchasing or not. When you make a purchase, you are essentially confirming that it indeed is. Thus, if you subsequently find fault with the program, as a consumer, you should take responsibility for your purchasing decisions. I found myself in a similar situation with Camtasia 2023...whether it was worth my upgrading or not. I paid for the upgrade and later found a serious performance issue, but it was too late, then. Like ALL software companies, software sales are final. It is up to the customer...including me, to be sure that I use their trial period, to properly evaluate the software, FIRST. If I fail to do that, and then make the purchase, it is too late. All I can do is report the issues I found to support. That is how the world works.

    If you purchase a perpetual license of 3DCoat/Textura, you get 12 months of free updates, period. It doesn't matter if a new version came out shortly after you bought it. You get that new version automatically, because it falls within that 12 month period. So, Pilgway did not mislead or cheat you in any way, and therefore had no reason to provide a refund, to be frank and honest. I have to send bug reports from time to time to TechSmith for Camtasia, so no software is immune from bugs. If you experience a bug, report it. Andrew prioritizes bug-fixing over features and will stop what he is working on, to fix a reported bug.

    • Like 1
  18. On 2/28/2024 at 4:27 PM, Hastouki said:

    Hello! I originally did the 30 day trial period of 3D coat last year but had at the time decided to not purchase after the trial period for a number of reasons, none of which were because I disliked 3DCoat. I do love many aspects of the package and have had my eye on it ever since. I generally work in ZBrush and Maya, and Painter/Designer or Marmoset Toolbag 4 for texturing. I've decided that I'd like to get more into the hand-painted art style and have always heard amazing things about 3D-Coat in that regard, so today I decided to take advantage of the reduced price and purchased a license. First thing I wanted to do was play around with the 3D painting again, but instantly noticed serious performance issues, which felt quite different from what I tried last year. I have no idea what has happened under the hood over the past year, but the 3D painting feels basically unusable for me. I work on pretty heavy scenes in the software mentioned above and generally don't have any performance issues. I don't have the latest hardware by any means, but I also haven't felt a need to upgrade as my day job is software development. I'm using a Radeon RX 6750 XT, which is certainly not a super high end card, but has been serving me well enough.

    I went back and installed 3D-Coat 2023.1, which is the version I evaluated a year ago and used OBS to capture some footage of the performance difference. Just for reference, I also recorded the exact same 3D cube I was testing with (exported straight out of 3D Coat) and painted on it in Substance Painter and Marmoset Toolbag, all of them are painting on 4K maps.

     

    The 4 videos are there, named accordingly, 2013-1.mkv and 2024.13.mkv are referring to the 3DCoat version numbers (sorry about the background audio, blame my wife):

    https://drive.google.com/drive/folders/1Z_03uYfMh7sQrt7smj38vHbVvJei6rT2?usp=drive_link

     

    Any assistance here would be great, perhaps I'm misusing something, but I certainly don't think I can use the software as it is. If all else fails, what is the refund policy? I literally JUST bought it an hour or so ago, and was excited to check out the painting again.

     

    Thank you!

    Nick

    Painting with large Brush sizes has been a problem for 3DCoat for years. With small to medium brush sizes, the performance has always been quite good. However, even 10 years later, and on hardware that is 4-5 times faster, this problem STILL exists, regarding large brush sizes. This indicates to me that there is some kind of fundamental bottleneck in the code, that prevents 3DCoat from painting beyond a certain number of pixels. None of 3DCoat's competitors have this problem, so it is not a problem with today's hardware not being able to paint on a 4k-8k map with a large brush. The paint brush engine perhaps needs a complete rewrite because it struggles where other competitors don't even break a sweat.

    Perhaps it is the old legacy code in the Paint workspace, that is the same one in the Tweak and UV room? They cannot handle dense meshes very well and I have to wonder if painting pixels (on UV maps) suffers from the same limitations. When painting on Rygaard's Rhino model (about 10mill polys) in the Sculpt workspace (designed to work well with large meshes), using a large brush, the performance seems relatively good. 

    https://app.screencast.com/aM5oGfUL8VTW8

  19. 9 hours ago, Glitch Gremlin said:

    I currently have free updates until 15.09.2024, but i cannot figure out how to update it. i used Update Manager and it didn't update to 2024?

    unless im just missing something i mean.

    Also, when you click on the UPDATES MANAGER, make sure to click the latest build in the upper left hand corner > then click the "Install 3DCoat 2024.xx" button to the right of that. The latest version isn't always automatically selected, so it is important to make sure that INSTALL 3DCOAT XXXX button is displaying the latest one. If it is not, then click the latest one at the top of the list on the left, as I previously mentioned. 

  20. On 2/15/2024 at 2:16 PM, rosikowski said:

    Oleg_Shapo - 
    problem with my file ? you mean the .3b project file Im working on ?  (if I understand You correctly then no, Im experiencing this glitches non stop, since the release of 2023.27) and I was always checking every next version with multiply projects I was working on, and I was always rolling back to 2023.16...

    maybe my file as in installed 3dcoat files are corrupted ? I alredy tried to do a fresh install as AbnRanger suggested, but no luck, maybe I should completely clean every trace of 3dcoat on my system in windows registry ?

    I had a similar problem a few years ago, and I was very frustrated as well. Since this problem was not happening on Andrew's (Owner/Chief Developer) side, I knew there was something on my system that was causing it. I made sure to update my video card drivers and then I made sure to put the 3DCoat.exe (in the Install directory, ie. Program Files/3DCoat 202X/3DCoat.exe) on the Windows Firewall and my Anti-Virus exception list. It turns out that the Anti-Virus app I had (Avast) was the cause of the crashes. It never blocked 3DCoat before, but for some reason, it started to this time. After I put 3DCoat on the Exception/Allow list, the problem was gone.

    If that doesn't help, send one of your scene files to support via the HELP Menu > send support@pilgway.com an email explaining the situation and remind them that you already sent them your work file. I would put CONSTANT CRASHES in your email title, so Andrew can see that it is an urgent matter and respond ASAP.

     

  21. I posted in this thread because the UI work is relevant to 3DCoat 2024 development, since this is what Andrew is currently working on (the UI/Layer Masking). Pertaining to the placement of parameters in the UI...specifically in the Toolbar...I am okay with, because 3DCoat's UI layout is patterned after Photoshop, unlike ZBrush's. Personally, I would never want to use ZBrush's UI as an example of what to do. It's very foreign in terms of Industry Standard UI organization. Features, yes. UI, no. I would rather follow conventions from Photoshop, Blender, 3ds Max and Maya.

  22. I made a mock up in Photoshop, of the Retopo Workspace, but also small proposed changes in the layout. 

    1) The Workspace tabs are located along the MENU bar, just to the right of the Menus, as it is in Blender...to maximize/consolidate UI space

    2) Only one bar (Toolbar) for parameters. Having a toolbar with half of one above it, in the Menu Bar, makes the UI look crowded and clunky

    3) For the Modeling/Retopo Room, there should be industry standardized SELECTION and TRANSFORM icons. No more should they be mixed in with the Tools themselves (so, I removed them from the Tool Panel in this mockup). That adds to the confusion of many new or trial (period) users, and adds to the complaints about the UI, and especially the modeling/retopo tools. I placed the Transform (all modes like the default transform tool/gizmo), Move, Rotate, Scale icons to the Toolbar, next to SELECT (Grouped with SELECT PATH) and Sub-Object + Object mode icons. I think most new users could now have a basic understanding of how Selection and Transform operations work, right away, with these icons.

    Do you guys agree or have any further suggestions?

    3DCoat UI mockup 4 copy.jpg

    • Like 4
  23. 48 minutes ago, Mighty Pea said:

    We need both. One is like a selection, the other is a layer mask. They're not the same thing!

    Yeah, I was thinking the same thing. In fact, I was going to submit a name change to the FREEZE tool in the Paint and Sculpt Workspaces. Perhaps FREEZE/SELECT tool and there should be an icon at the bottom of the LAYER panel, to "Store Current Selection as a Layer Mask." That is how the layer mask icon in Photoshop works. If you already have a selection made and click that icon, Photoshop will create a layer mask from it. If you have no selection and click on the icon, it just creates a blank layer mask. I hope that is how it will work in 3DCoat.

    For Vertex Paint, masks should still work the same, but of course the layer won't show a UV map thumbnail. Perhaps, for Vertex Paint/VerTexture the mask thumbnail should be all white if it is blank and all black if a freeze/selection is stored on the layer?  

    • Like 3
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