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AbnRanger

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Everything posted by AbnRanger

  1. Thanks Wes for getting behind this and helping to push things forward. Bunch of us here are ready to pounce on the DVD when it's ready for release, and we'll do our part to help get the word out.I also think this would be good material for Andrew to use to demonstrate 3DC at Siggraph this year
  2. Ok...how about... "Hope that satellite was Romulan (Star Trek)....or a Federation model (from Firefly series)."There...is that better? :P
  3. Nice exploding satellite, by the way...hope it was Russian or Chinese. Thanks for the tutorial, Dwayne. Looking forward to your future material...whether it be delivered on VTC, or in your Illustration book. I'll try to do my part to help put the word out, when it's "Curtains Up." Don
  4. I just hope all of these "haters" that try to wreck threads about 3DC (because of the EULA and essentially Andrew's Christian faith), will practice the same tolerance that they preach, and show some civility. If they don't like it they should just walk on by...I'd definitely try to inform the SIGGRAPH coordinators and security to keep a close watch just in case you get some knuckleheads that decide to get irrate and act a fool. If I can get there, I'll quickly step in if things should get a bit ugly.
  5. I'd like to see Andrew incorporate PhysX as well, for the Cloth simulations...NVidia would love him!...and might use the product as a key selling point for it's cards (as a developer who is out front with their technology)...it's one reason, I recently switched from an ATI to an NVidia card.I'd like to be there and help sell and demonstrate the product, but I've got a lot to learn about it myself, plus I'd have to travel from the LA area all the way out there to do so. I have plenty of projects I want to use it on, so we'll see. BTW, what's Andrew going to do about a translator, if he's going all by himself?
  6. By the way...here is the PDF which happens to show a list of exhibitors. Pilgway, again is among them. I hope this is true. Could be one of the biggest hits of the show, IMHO. Just wait til folks get to stop by and test it with a 3DConnexion SpacePilot...they're probably going to giggle like a little kid. http://www.siggraph.org/s2009/AdvanceProgram.pdf
  7. Yeah...this is not intuitive at all. We need better options to select an object and delete it. I tried right-clicking on the layer in the vox tree, and none of the objects are deleted after clicking "delete." Oh...once you click on something other than "Primitives," it will drop whatever you have hanging there. Very odd way of working, and not clear enough for people new to the program. Selecting and deleting should be as easy as pie, but it's not, currently.We need to not have any primitve appear unless you click in the viewport, and there needs to be a "Selection" tool (like in 3ds Max, Maya...etc), to where we can select in the viewport (not have to right click on a layer) and that object highlighted with transform gizmo...when we hit the delete button on the keyboard, it should do just that. Also the Vox Tree rollout perhaps should have a trash can icon at the bottom of the pallet (visible delete option)
  8. While I am certainly looking forward to Javis' (Geothefaust) upcoming 3DC training webcast and DVD, I'd like to encourage/ask others here who have a decent grasp of the program, or certain aspects of it...and feel they can contribute, to consider helping others (especially those who have downloaded the demo and feeling/trying 3DC out) get up to speed quickly in 3DC by recording some of their own video tutorials. FWIW, I'm still trying to get comfortable with it myself, and will try to pitch in as soon as I can... It can be workflow tips...especially in reference to your host application (Lightwave, 3ds Max, Maya, XSI, C4D, Modo, etc.), explanations of the UI and different rooms/modes, pros and cons of each mode, etc. The competition has plenty of training materials, and if this community pitches in and works together in this effort, the only glaring weakness of 3DC (training) can quickly become a strength and asset. This will help the program thrive and the more it does, the more manpower Andrew can commit to keeping up this phenominal pace of development and squashing bugs. I can only imagine what v4 will bring! Let's do what we can to expedite that and help the community grow. If you are on a PC, here is the link to Windows Media Encoder (free), and then a brief video tutorial on how to use it: http://www.microsoft.com/downloads/details...PqHywb7sg%3d%3d
  9. If you're on a PC, then Windows Media Encoder is free:http://www.microsoft.com/downloads/details...PqHywb7sg%3d%3d ...try this video tutorial on how to run it:
  10. Yeah...if I could add a suggestion, I think what most everyone would like to see is the standard workflow of taking a model from, say LW, and through the different sculpting methods (Image-Based, Mesh-Based, and Voxels)...discussing the pros and cons of each along the way...and then back into LW (showing some of the LW-centric import/export tools Andrew has created along the way. That would help a lot of people evaluate 3DC, and get an idea how they can do the same functions they were doing in other applications (ZBrush, Mudbox). Plus, that would be a good launching point for your upcoming DVD...seeing things in more detail. Thanks for your efforts, Javis...very much needed and appreciated.
  11. I've got a pretty extensive library of Photoshop brushes that can be uploaded to a central location here, if Andrew would like to have a sticky available for a Brush Exchange Library. Anyone else would be free to add their own brushes. I think this could contribute to some outstanding work being done when artists can quickly and easily access a huge library of various brush patterns....straight away, not having to dig around the internet to do so. Andrew or anyone else on the 3DC staff, let me know if they can be uploaded to your server. The library I have is roughly 500mb
  12. Maybe show the workflow bringing in a model from another application (LW?), and then sculpt some detail, then take the normal and displacement maps back into LW. I think a lot of folks would like to see that
  13. Someone over at the Newtek forums mentioned that they didn't see (on the current list of companies with booths) Newtek listed, but did see Pilgway/3DC listed. Is that correct? Is Andrew really going to make his debut American appearance at Siggraph? After all the stink some of these haters (in other forums) are making over the EULA, he may want to make sure that security stays close by. These kinds of people are totally uncivil if you disagree with them, and they'll stop at nothing to try and wreck your demonstrations, and try to shut you up in general. Nevertheless, I think it's a good idea to have a booth there...maximum exposure, and allows the big guns (major film studios and game companies, among others) in attendance to see what you got.
  14. Here is a link to a demo of 3ds Max and Combustion, using their live link. Show's how you can use Combustion's paint tools in a similar fashion as BodyPaint 3D. http://www.youtube.com/watch?v=yGk_1MpxIFY Now, if 3DC had a plugin that provides the same sort of link...let's say to Lightwave, you could leave FPrime (with GI and all) open to view the updates in realtime. This would be handy in Sooooo many scenarios. You could paint SSS maps, and watch in realtime how it will appear in your final render (via FPrime window). You could paint landscape materials, displacement/bump/ normal maps, etc. and see how it will look in a daylight environment, with GI and everything. This is what I hope Andrew can look into next, and I can see this workflow make ZB and MB users "Green" (3DC neon green ) with envy.
  15. Definitely a good deal could be done, but the reality of it is that it's pretty much a wasted effort since Andrew stated he had a hard and costly time getting the current logo trademarked and such. Plus, he already changed the name once (from 3DBrush). Not to discourage anyone, but I spent valuable time on it too, and it's all for naught. Just don't want to see others needlessly do the same.
  16. I'm getting around pretty well with just the wacom and standard modifier keys (CTRL, ALT, SHIFT),Maybe someone can post a set of handy shortcuts. By the way...I got to toying with the Sphere in the voxel module/room and before you know it, I've already got a decent shape of the head and realized I should've enabled symmetry. Anyone know how to move the symmetry axis for goobs like me that didn't start out that way? Guess I'm going to have to boolean the bad half out and try to mirror it over...still trying to learn it myself.
  17. Lightwave users should take to 3DC's new UI straight away. It seems it's been tailor fitted to them. I've been playing around with docking panels around in the workspace. Although it's tough to beat Mudbox's simplistic appearance, 3DC seems to be the most intuitive...with the text tabs borrowed from LW, and the Photoshop layer pallet. Great job, Andrew, Shadow and everyone who contributed to it
  18. You have to share now...you've let the cat out of the bag.I'd like to ask Andrew, when he comes back from vacation, if he can try to create a live link...similar to GoZ, but much better than that, maintain a REAL live link, as Combustion does with 3ds Max. Starting with Lightwave (since he already has some dandy connections specific to LW) and 3ds Max (has the largest userbase, so a good place to start). This link updates live...so, if diffuse, specular, displacement, normal, SSS and dirt maps could be updated with each stroke, you could see the full rendered result in the host application REALTIME. It doesn't get any better than that. As for Voxels or polygonal sculpts, something like GoZ...where you click a button in 3DC to update the geometry in the host application, would be fine instead of live scultping updates. But having live material updates would just be the bees knees. Something noone has yet done. I'm going to give it a try with Combustion and finalRender Stage 1 R3 when it's released (should be any time now). It includes an FPrime-esque IPR. If that works, I'll try to record the results and let everyone here see exactly what I'm talking about.
  19. Well, that thread was discussing the UI, not the logo. I did mockups for both. Andrew seems to have adopted the sliders that I was proposing, to some degree. The functionality is there, anyway...no knobs, and really easy to drag/adjust the values. But the logo...yeah, I was trying to adhere to his wishes about trademarks...basically keeping the name and trademarked "Coated Sphere," but just use the acronym/abbreviation for 3D Coat. Just an idea. The main thing is the product. People can get used to a unorthodox name.
  20. Hey Andrew, can you have your webmaster add an image of both the CUDA logo and a 3D Connexion Space Pilot or Exlorer, among the images that are cycling through the features on your mainpage? Those are two major selling points, that distinguish your application from the rest. You put in the hard work to make those features a reality...make sure prospective customers know it. We're trying to send as many your way as possible. Great job once again
  21. Congratulations Andrew! Never been more happy to say "job well done" to a software developer. Lightning speed compared to all others. Heard you have a booth for SIGGRAPH this year....congratulations on that as well. I think you'll be the "Cinderella" of the entire show/conference. I simply cannot believe how much this application has matured in just 12-18 months!
  22. Personally, I'm done with it. I already spent the better part of a day working on different fonts and variations. Since Andrew hasn't weighed in on it, I assume the silence is a vote against the idea.
  23. I was just suggesting that using the acronym 3DC in place of 3D coat would be much more marketable. Andrew stated that he already went through the trouble of trademarking the name, nevertheless, there are numerous examples of brands using the acronym of their official name (3ds Max, IBM, etc.). The time I spent the time and effort on a logo was to show what it might look like to do so, yet with a simple, flat color text design...that could incorporate the trademark paintball. Plenty of folks here agree, so I was hoping for some feedback from Andrew, to get his thoughts.
  24. I must say, the UI is coming along nicely. I like how Andrew replaced the knobs on the sliders with the ability to just scrub back and forth across the text. Folks new to the program will love that. Now what this program needs more than anything...is some comprehensive training available for it, the way ZBrush and Mudbox have
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