erklaerbar
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Everything posted by erklaerbar
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thank you guys another abstract
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Hi, hopefully someone can help with a very annoying problem i have: When i import a mesh into sculpt room as Surface, it automatically adds a corresponding voxel size, for example [0,3]. So when i convert to voxels it will be [0,3] of the size i wanted when importing the model. The automatic applying of size factor can be 100000 or 0,1. Whatever you cant change it. I guess i must miss something obvious, can anyone shed some light on it? thank you
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there are no software implementations afaik. So this would be a unique selling point. you can sort of simulate it with photoshop tonemapping which sadly introduces grid like artifacts along the way. Here is an example:
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and here is an interesting approach to high reliefs http://lspwww.epfl.ch/arpa/high-relief/files/paper.pdf
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it would be cool to have something more sophisticated for bas relief creation than just linear Z mapping. This old siggraph paper describes an alternative and interesting way http://gfx.cs.princeton.edu/gfx/pubs/Weyrich_2007_DBF/index.php
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made a relief from the griffin, so i can mold it easily.
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Nemo different perspective
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a screenshot of the relief:
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Features request priorities - share ideas for improving the program
erklaerbar replied to Carlosan's topic in General 3DCoat
I would love to see performance improvements in general but for large meshes specifically. With voxels i always get the feeling that current PC tech is not fast enough yet for the technology. And you got to work with large meshes if you want no pixelation. -
3D-Coat 4.5 released!
erklaerbar replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Taros, danke Dir! I wish I could render out with the smart preview render though. It would be what-you-see-is-what you-get. Anyway its a great update! -
3D-Coat 4.5 released!
erklaerbar replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
i get huge discrepancies when i render BPR vs the viewport. Am i doing something wrong? -
3D-Coat 4.5 released!
erklaerbar replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
is there a way to export smart mats and share them? -
thank you! trying to achieve that bronze look.
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3D-Coat 4.5 released!
erklaerbar replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
thank you for the great update -
new materials rock
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