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kenmo

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Everything posted by kenmo

  1. The original 3b file was 100% created in 3D Coat using only the Vox Hide and Cut Off tools. I started with the box primitive in 3D and using the Vox Hide and Cut Off tools the same way a wood carver would attack a block of wood with a knife. I used the transform tool in the sculpt room to position it in the center. I did export a copy of the OBJ file from 3D Coat and imported it into Hexagon 3D, Silo3D, Vue Creator and Blender 2.8 to view. However I did not save the OBJ in any of those apps. I was only curious how the model would look in this other apps. What I sent posted in this thread was the native 3D Coat file (.3b). As far as I know only 3DCoat can read or write to a 3b file, so I find your remark asking if I opened it in any other apps confusing.
  2. I realize that. But you criticized my dense mesh was not centered in the retopo room. BUT is centered in the sculpt room before I pass it to the retopo room, YET appears not centered in the retopo room. Again I ask how do I center the dense mesh in the retopo room when it is already centered in the sculpt room.
  3. Not in the retopo room. Did you not read my post. "To Center Mass" is an option of the transform tool. The transform tool does not work in the retopo room. So how am I supposed to center the model in the retopo room? It does work in the sculpt room.
  4. Yes. BUT moving the transform tool in the retopo room does not move the object as it does in the sculpt room. See my screen captures attached. Kindly notice the option "Move Gizmo is not selected"
  5. But when I send it to the retopo room it.s no longer zeroed out.
  6. Ok. The model is zeroed out x-y-z in the sculpt room
  7. I do this BUT only when UNIFORM appears in red text at the bottom of the screen. Are you suggesting this must be done frequently even when UNIFORM is not displayed in red? I guess the auto retopo function is not there yet? Even a non traditional modeling app like Groboto 3D has the ability to export a quad obj with good edge loops. Moi3D exports to a much better mesh obj then 3DC, although Moi3D does use tris, ngons and quads. I very much dislike the manual retopo process - 1) Takes too long 2) Hate having to model an obj multiple times - once in the sculpt room and then several attempts via the manual retopo process. Perhaps 3DC is not for me when it comes to modeling? I was really hoping the auto retopo process would improve. Life is too short and time is one of the most important things we have. Cheers & many thanks for replying.
  8. Thanks for the reply. In response to your comment I find this quite tedious/awkward and far from precise. Even a low budget modeler like Hexagon3D has a more precise way of entering the x,y,z co-ordinates.
  9. Here's a screen capture of the attached model above.
  10. Here's a segment of the model which has been further sliced into even more smaller parts. Thanks very much for your interest in my issues. I truly do appreciate it. 3DCRequest.3b
  11. Since my manual retopo reported there were 482 tris, I tried an auto retopo with 500 faces and it produced nothing. So I then upped it to 1000 faces (see attached image) I also tried various other face counts, increasing the amount. The results were less then stellar. I love 3DCoat. It's a fantastic product. Especially when you consider the price compared to competitors. The manual retopo tools are easy to use. But I find the process to be too time consuming. I was hoping the auto process would give me the end results I was looking for. I tried exporting via decimation and could not get any acceptable results. I tried exporting a dense model and using Blender 2.8 decimate modifier. And again nothing acceptable. I'm hoping I can use an auto retopo option. Then UV map and texture my models in 3D Coat. Using them as props in my Vue renders or renders via DAZ Studio. At present the best I can do is render the voxel scupt in 3DC and bring the rendered image into Photoshop, ArtRage or Corel Painter to be used as paint overs. I really want to create OBJs for Vue. It seems the only way to get acceptable models from voxels is to manually retopo. Something I'm really not interested in doing to the amount of time it takes. I used to use Groboto3D which created meshes with fantastic loop edges. Even Moi3D produces end objs which are acceptable but not ideal. Why can't 3DC do the same?
  12. I was quite pleased with my manual retopo. But it took several attempts and is quite time consuming when you have to do so with multiple pieces. Which I have been doing.
  13. Here's a screen capture the piece I tried the latest beta on.
  14. Sure.. Here is a screen capture of the original model before using the Vox Hide tool to break it into multiple pieces.
  15. I did download the latest beta 4.9.27 and did a bit of testing using the DX 64 version. The speed is much improved and quite significant. However the same end results with the final mesh via autopo and IMHO quite unacceptable.
  16. Thanks kindly. For some reason I thought you were referencing version 5... Sorry about that....
  17. I'm using 4.9.17 DX 64 I see mention of a version 5 beta BUT no download links in the thread Can you provide a download link to 5 beta?
  18. I've not had any good results with auto retopo. And find the whole process very frustrating. I get much better results when I do a manual retopo. However I find the manual retopo process is takes much longer then it took me to create the original voxel model in the sculpt room. I'm starting to think I would be better off using Moi3D or Silo3D to create my vehicle models and use 3DCoat for the original reason I purchased it, UV Mapping and texturing. Tired of banging my head against the wall on creating models within 3DCoat if every time it has to be manually retopo. The whole process simply takes too long. I need a better auto retopo tool.
  19. Love Anton's youtube channel. I watch it frequently... That's for posting the free kitbash. Cheers Ken
  20. But will they be priced competively with AMD? Will they be more like a Lincoln vs Cadillac go the snob root and be BMW vs Cadillac?
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