Jump to content
3DCoat Forums

Guedin

Member
  • Posts

    80
  • Joined

  • Last visited

Everything posted by Guedin

  1. Nice anatomy, I like the stance
  2. I decided to join the comicon challenge on GameArtisans, and I plan to do my sculpt mostly in 3DCoat. I'm gonna do a mecha spiderman this year, it should be fun. Here's the basemesh, made from curves. I was just playing with proportions at the moment :
  3. Same here ! Both program have their strentgh and weakness ... So a link between the two apps would be awesome to use the best of both of them. I love so much the polish brushes in ZBrush for hard surfaces with curves, but the boolean merging tool in 3DCoat are no match !
  4. Hi guys, Any news with this plugin ? Like other mentionned, right I can bring something from ZBrush in 3DC but I can't from 3DC to ZBrush. Also, I've got sometimes an error saying : error: DLL::ExcBegin() failed! I would love to use this plugin but right now I can't. Thanks
  5. New project. I decided to try myself with hard surface sculpt. The blockmesh is done in max : And a shot in max after some fun in 3DCoat :
  6. This is the best news for me and this is actually what missed me the most in my workflow ! Good job
  7. I would rather prefer a way to work on glossiness instead, cause without gloss map, I can't work my spec map correctly.
  8. Great sculpt ! I learn some tricks from your timelapse, thanks
  9. Thanks a lot for the support guys. And thanks Taros for the extra visibility
  10. Hi guys, Before I started to work on my last project, I had the idea to keep a notepad open during all the project, which I would fill with all the little thing that I think somehow annoying with 3DCoat. I did this because I really like 3DCoat. The soft is becoming more and more part of my workflow. Also, it seems that Andrew is really close to the community and listen every suggestions that are made to him. This is the kind of thing I wouldn't be able to do this with Autodesk or Pixologic for exemples, so I take the opportunity with 3DCoat . The other main reason for this is that probably some of them are already implemented and I simply didn't find them and if some people around there could just explain me how to reach it, I would be very grateful, and maybe it could be useful for some other people. Also, some of the "improvements" could just be bad ideas, or doesn't worth to try to implement it, and I think it would be a good thing to discuss about it. So here's what I've got so far : Retopology : - For now it seems symmetry is acting global for every group of retopo. Every group works with symmetry, or none of them. It would be cool to switch the symmetry on or off for each group - Right now, when we are working in symmetry, the polycount displayed at the bottom of the screen doesn't seem to take it into account. Also, the polycount is only for visible group. It would be nice if the polycount for visible and total triangles was displayed, as well as for each group (maybe displayed right next to the group name in the group window - The most annoying thing in the retopo for now I think, happens when you have the high res overlapping himself, and when you move vertice along the mesh, sometimes it slipped to the layer beneath the one you wanted and keep moving on this one. For exemple if my high res is a body with clothes on it, sometimes, vertices will snap to the body, even if I wanted it to be snapped to the cloth. I noticed I don't have this issue in 3DSMax, where it seems the vertice snap to the first surfaces seen by the user camera, and I think it's more comfortable, - One feature I would also love to see is to be able to push vertices along its normal, with the brush tool, by keeping ctrl pressed for exemple. It would be extremely useful with convex shaped high res and very low poly retopology, where I would need to push vertices to keep the same proportions. - It would be nice if the brush size for the add/split tool wasn't the same of the brush tool. Since the brush size of the add/split tool determines the radius for the snap to vertices, when I play between the two tools, I have to re-adjust the size each time, wich is annoying somehow - Instead of clicking each time to cut between two edges or vertices with the add/split, it would be maybe more faster to just keep clicking and draw around the mesh and cut each time the brush run across an edge or vertex - The extrude tool is cool, but I think it would be even better if we were able to select in one click the border edges. For exemple, if I did my torso and want to extrude the arms, right now I need to select the edges one by one, but I would love to click one time to select all the border edges. Texture room : - When I export textures in TGA, the alpha of the file, instead of being black and white to do quick mask, is gray and white right now. - When tweaking material for photo projection, it would be really helpful to be able to place a pivot point for scale an rotation transformation. Let say I want to project a picture of a face onto my mesh, I would first align the tip of the noise of the picture to the tip of the noise of my mesh and then place my pivot point on it, then I would scale the picture until the eyes are aligned. - I'm really missing the photoshop's magic wand in 3DCoat - Hue/saturation adjust dialog : I would prefer if the value were reseted each time we open this window. Voxels : - I like the merge without voxelizing features when I merge obj into my scene, and I would love to see the same feature when I merge spline object with the curve tool. - Right now, it seems like we can work with symmetry only on one axis at the same time. It would be cool to be able to work on the x and y axis at same time for exemple. And work with radial symmetry, as Zbrush do. Comboed with the power of voxel, it would be awesome to create pattern or jewelery for exemple. That's all I've got so far, I hope it will be useful
  11. Hi guys ! I wanted to share with you my last work. It was done for the last Dominance War. 3DCoat was used primarly for retopo, and help me for the texturing too :
  12. Hehe ! Thanks a lot for the ad Chris It's really appreciated
  13. Thanks Michalis. I don't think I'm gonna push this things more, I prefer to keep focus myself doing speed sculpts cause I need to learn to work quicker. New stuff will be coming
  14. Hi guys, My last sculpt, entirely done with 3DCoat again, the more I use it, the more I like it ! Besides, I wanted to know if there was a way to keep in memory the alpha used for the smooth brush. For exemple, I'm using the clay tool, with a plain disc alpha, and when I switch to the smooth tool with shift pressed, I'd like to have a smooth alpha, but instead of that, it uses the same alpha as the last tool, the clay one in that case. It slows me down to swith alpha each time I use the smooth brush In the same idea, I'd love to have the stroke mode stored for each brush. for exemple, pressure affects depth and size for the build brush, and depth only for the clay, ... etc. I hope it's understanble, my english is not so good
  15. Hi Andrew I played a little bit more with the move brush and, now I don't think the move tool is buggy. I had sometime the feelings the move tool worked with steps, and sometime it was nearly impossible to reach exactly the position I wanted. But for the last bust I did, I installed the newer version of 3DCoat (3.5.11 actually)and the tool seems a lot more precise. Before that I used 3DCoat 3.5.05 if I remember correctly. Is it possible the move tool was improve between this too version ? Thanks for the link by the way, I'll keep it in case I spot another bugs
  16. This time I really tried to push myself to make something more polished with 3DCoat, so I guess we can't really call that a speed sculpt Everything was done in 3DCoat, sculpt and render, except for some post process inside photoshop :
  17. @Michalis : Actually, the best strength of the surface tools are than it blends well with voxel ones. You can go for the surface tools, press enter to apply the modification on the voxel mesh, and go back to sculpt. This way, any time you got stretched polygons, you can press enter and it'll be converted in voxel. @Chris_solo : I was surprised by the sculpting tools indeed. Too bad the move tool is not so great. But I really think 3DCoat can be permanently part of my workflow
  18. I try to do something 100% inside 3DCoat : Finally I'm quite hapy with the result, especially cause I found the traditional sculpt tools, which are much precise than the voxel ones. However I don't really like the move tools, it's not really precise, both in voxel and sculpt mode. It looks like there is steps when we play with it and it's quite annoying, maybe I'm doing it wrong.
  19. Hi guys. You're right about my workflow. It's probably no the best way to work with a triangle meshes. I did this guy for a quick contest ... Make a bust in one hour so I went to the fastest way, but obviously not the more efficient. About ZBrush vs 3DCoat, I'm sorry but I really think the sculpt feelings is not the same. And right now I much comfortable with ZBrush for sculpting. 3DCoat is far from being as precise as ZBrush for me. Maybe I need to train myself more with 3DCoat but I can't achieve the same result in 3DCoat than in ZBrush. However, 3DCoat is just awesome to conceptualize and block meshes, since I'm absolutely free ! I can do holes, horn, extrude, split meshes if I want. There's no constraint. I did a second shot, and give a try to the autopo tool. And it worked like a charm http://www.youtube.com/watch?v=Agb9ydL8k-A&feature=player_embedded#!
  20. Hi guys. Here's a speed sculpt did in one hour, using 3DCoat to block the mesh, and ZBrush to detail it : 3DCoat is a powerful tool to block a mesh, it allows me to make complex organic forms really easily, like holes in the chick etc ... And much easier than the zsketch in my opinion. Here's a timelapse, sorry for the crappy quality : http://www.youtube.com/watch?v=8ds7HATjFiE&feature=player_embedded
  21. Seeing how talented you are, I'm sure it will not take too long before you found a job. But just in case, good luck
  22. Awesome job ! I wish you good luck with the judging now
  23. Great workflow ! I definitely give it a try in my next project. Thanks for the share
×
×
  • Create New...