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howitzer

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Everything posted by howitzer

  1. Aaaarg, I can't believe I have to wait SIX days. This is what I get from not really using the beta earlier.
  2. Heh... I got it too. I havn't been here in a while and got excited after learning about the new release. In my excitement I wasn't paying attention and now I'm scrubbing an infected workstation... and changing all my passwords with another computer until it's done.
  3. It's just business. I think it's fine. What's $20 anyway? I'm EXTREMELY excited about this. I was just lamenting over the fact that I can never hope to afford a commercial license of zBrush, and now I have this to look forward to. I intend to purchase a copy on the 15th. Until then, how long can I use the Beta?
  4. No problem, I recently redesigned the site, so the tutorial is down for now but I'll get it back up soon.
  5. Thanks GED. This is a great program - so great that I think I might have got carried away and made the geometry too dense.
  6. A while back I trialed Mudbox and sculpted a nice head. Before the end of the trial (to be honest I bought it, then returned it when I realized I spent too much) I exported my work out to obj files. Recently I thought I'd give 3D Coat's retopo tools a go and I was extremely satisfied. Here's what I got so far. I'm not sure if I intend to finish...
  7. I wrote this short tutorial to be a guide for medium and advanced Blender users. Click the link below to proceed to the tutorial. Let me know what you think! http://arkavision.com/tutorials/3dcoat_to_blender/index.html
  8. Yeah I saw the video. When I first heard of Cavity maps from the zBrush forum I googled it. I think that might have been my source of confusion. Is it safe to say that a cavity map is a high detailed bump map that you add on top of a displacement map? And that cavity painting in 3D Coat is painting in the creases? I think my mistake was thinking it was all the same.
  9. Oh wow! I see a lot of potential with that. Something like this would blow zBrush and Mudbox out of the water. Awesomeness! (and awesome fish too btw)
  10. Thanks! I'm not using displacement mapping or stuff like that, just normal mapping to keep him simple while at the same time nice looking. This is to ease the work in the rest of the short because there are a lot of characters. BTW, what is a cavity map?
  11. Hi everyone, I'm new here and here is my first serious 3d Coat textured thing. It's the head of a character I modeled for a short film. His name is Cable and he was actually modeled twice. The first time I kinda over did it and made him too dense in order to impress people in a certain community. I textured the first model using a complicated method involving Blender, Gimp, and some stock textures from a magazine. It took forever but the results were kinda nice. Here is the first character model. I had to remodel the character though. After I decided to make a short film with it I realized I would need to have a certain congruent appearance to all of the characters, and I couldn't make every character the same way I made the first Cable without burning out. After remodeling the character (here is an image), which didn't take long, I realized I'd need a program to texture it with. My previous method was just too difficult to do repeatedly for all the characters. ZBrush was too expensive and I didn't want anything holding me back from selling my work in the future if I had to get the student license. But I knew about 3D Coat the whole time. I wasn't sure about it until now. So here is what I did with it:
  12. Hi, I'm new here, thanks for the release Andrew! I've been watching 3D Coat for a while and I finally got it!
  13. Forgive me for stirring controversy, but does anyone know why the 3d Brush thread was deleted on CGtalk? It was http://forums.cgsociety.org/showthread.php...819#post4424819 , but now it's not. Also, is the final version of this program to be free as well? What's the user license on it? Are we restricted in any way? Finally, I would like to report that 3d-Brush does not work when using two monitors on the Nvidia Geforce 6200. I cannot vouch for other cards but I don't think this problem is just limited to mine.
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