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vil

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Everything posted by vil

  1. I guess some kind of resolution definition would improve this algorithm even further - to be able to paint areas with more detail the workflow would be same as now, and there would be an additive step for painting detail areas - like face, fingers, ears, It could be a simple painttool with a gradient. Also, I don't know why now the quads are so regular, it seems that same area and squarishness for all quads is for the algorithm more important than aligning the features really well.
  2. after using the new merge tools for a day in producing something, I have to say again this is awesome huge improvement. The speedup on my 8 core workstation isn't 8x, but I estimate about 20x, although it's hard to guess, everything which could take half a minute or more now is instant. Thanks again!
  3. Andrew, the news are amazing. Multithreading and performance improvements in these core parts is exactly what I as a user want the development to be focused on, to make same stuff in shorter time :)thanks for that.
  4. well I had it today so many times... I stopped using color picking completely, since it crashed also without shortcut with the picker tool, in the moment of picking.
  5. Hm no replies I realized that when I switch off hyperthreading 3d coat can use more processor power, but still not getting even on 50 percent on my machine... (while I would like that for interactivity)
  6. To day I got a little bit crazy with 3d coat. It crased for me like 20 times and I lost hours of work, again and again. It always happened after pressing V to pick color from the model in microvertex painting mode. The file is quite big(1.2 gb) so I didn't upload it yet. Really really made me mad today. Is 3.2 considered to be more stable than the newer versions? I am using 3.2
  7. Hello, today I made some tests on my new machine(2x xeon) and realized that while windows build uses multithreading, linux build doesn't. I am curious if it is just the beta build? Is it possible to make linux build with multithreading on?
  8. Ok, I have some more info to it now: I tested on windows today and it definitely was multithreaded, although not using really all cores, it sometimes used up to 60 percent of processor power. This means probably multithreading is just not enabled for linux builds, will have to ask andrew if it is so.
  9. Hello, I just bought a new workstation with 8 cores, and was highly surprised 3d coat is not able to use the performance for sculpting with voxels nor for painting. The question is, are these multithreaded and don't work just in linux builds? I am using 3dcoat 3.2. I will test today on windows and see if there's something different. Further operation which obviously doesn't multithreading is merging of voxel objects into scene(I'd love this to be multithreaded, I am using 3d coat to merge objects for printing to make watertight meshes, and bigger resolutions can take quite a long time) I thought all of 3d coat is multithreaded,
  10. Hello, I want to ask if there is any plans for support of OpenCL in 3d coat. I am buying a new computer and it's important for me to know if the apps I use go fine with the hardware I buy. Current high-end ati cards are better than nvidias, have more processing power while consume less energy, that's why I am deciding between ati and nvidia.
  11. 3dioot, well you really should look in a mirror once and try to talk with yourself, I think you would realize that you cannot do it. Besides not seeing actually yourself, but just sky with your nose so high up, you would realize there's a horrible guy on the other side of the mirror who actually thinks that he is more clever than you and therefore actually doesn't listen to what you say......it's quite simple, many fairy tales are about that
  12. vil

    old elf

    didn't have much time for this recently, but I got a little update, texture & hair still not there.
  13. I have an idea how to improve largely the voxel workflow. It is still an issue, that sometimes small long tube artifacts appear. It is also easily possible to have some invisible inner space on the object. I'd love to have some comands(in comands section or voxel menu) enabling cleanup of these automatically, since now I have to smooth them all the time. It could be 'remove all separate' which would have these options - inner, outer(or both), and 'how many objects should stay' which would, if you have e.g. 2 'islands'in your sculpt which you want to keep(usually it's only 1 per voxel object), so that everything smaller than 1-2 biggest islands would get erased.
  14. I really disagree with 3dioot. Voxels are getting faster and faster, there is no doubt of this, the new toothpaste and muscle tools give very fast and predictable results. I guess object-based brushes like these could even improve and do also some of the requested tasks - e.g. flatten could be allready nicely performed with negative objects merging. And the fact, that 3dcoat has very often updates, just means you can expect a larger change if you come after half a year, not after your holiday.
  15. Hello, looking forward for the linux build with the bugfix and to try the drag&drop functionality , linux build is currently on .03 version
  16. First, I am very glad that the 1st dot linux bug got fixed. second, some notions to new tools: muscle - it's great that it can take profiles from curves and spikes tool, I love it, but maybe it should have it's own ui in muscles tool. toothpaste - with the default brush(and others) there can become empty space easily, since the toothpaste fills usually only in positive direction, it would be nice to work more in depth too.
  17. just want to say this isn not only linux64, I have the same with linux32, and somebody reported on mac methinks. Btw the new tools are awesome, and I just read on twitter you added drag-drop support for everyghing, great!
  18. vil

    old elf

    Hello, regarding my OS, I have pentium M on 2 Ghz with 2 Gb ram. I am quite sure some apps run really faster on linux, although I didn't compare 3d coat. I went up to 8 milion tris with voxelsculpt with this model(possibly could maybe go higher), while the retopologized model was painted with a virtual 10 milion faces resolution. So for performance, (and no popups, adverts, endless genuine checks, antivirus notifiers 'virus database has been updated, your computer is in dager,...')I generally recommend Linux, although for some artistic tools there's not a strong alternative still.
  19. vil

    old elf

    another update, this time a little bit lit inside blender, without eyes still, and texture needs work
  20. vil

    old elf

    Diky moc, a tesi me ze tu sou cesi:) I uploaded the head screenshot, which I forgot before.
  21. vil

    old elf

    This is an old guy I am working on, it is retopologized voxels. There are some bugs in projection which I plan to fix later, I ask for feedback regarding anatomy& detailing from anybody who understands this kind of stuff the exaggerations are wanted(big head, nose, very skinny)
  22. Happy birthday too, I just celebrated mine 2 days ago
  23. Can I ask if the builds of newer updates are allready available for linux? I am especially looking forward for the comeback of the non-voxel based hide tool.
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