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alvordr

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Posts posted by alvordr

  1. Yes, that works.  This makes me think it's been so long that I'm literally forgetting how 3D Coat works, but so much has changed.  I tried retopologizing 3 parts of my sculpt and unwrapping them.  I hid everything else and then painted onto those three parts.  When I click on Export Objects and Textures, I get the same issue I've had.  What am I missing?

  2. So I tried it with a clean install of 2021.70, using the default head/bust so I'm not tainting the result with one of my files and it still does the same thing.  Is it possible that because I only did a mesh for parts of the sculptree that it can't show this dialogue?

    Never mind.  I tried doing quick topology meshes for all parts and then export and the same problem exists.

    Another thing I'm noticing is when I tell it to Autotopo the sculpt I want to use, it doesn't generate a mesh.  This has to be a buggy version of 3D Coat.  It makes me want to install Version 4, as it worked for the most part.

  3. I'm using 2021.92.  I tried doing the reset settings option in the Settings area of 3D Coat, but it quickly crashed when I tried to see if my problem was fixed by clicking on Export Objects and Textures.  The error it gave me was this: 

     

    image.thumb.png.5bee13436a2b77e7308fbeb169c48139.png

     

    The steps I'm taking are to Select the Paint Room and Press File at the menu at the top and then press Export Objects and Textures.  I then select the path, name for the file, file type and then it starts exporting and asks for how much poly reduction I want.  That's it.  I don't know what a video is going to tell you here.  I'm uninstalling 2021.92 and installing 2021.70, since that's supposed to be a stable release.  Although, that was where I started in this process.

     

    image.thumb.png.215de8c067432b66ad46bab51c2595b1.png

     

  4. No, I can see in the Paint Room > File > Export Objects and Textures.  Clicking that merely brings up a File Explorer window to choose where to save the file and what type it is.  Then it simply saves a file, but no options come up.  I can see the fbx, but no textures show up in the file folder.

    It sounds like I may have a bug, but it was there in 2021.70 and now in 2021.92, so maybe it's something else?

  5. I haven't used 3D Coat in years.  I'm coming back to it, but on version 2021, so I'm missing how to export a model with textures to FBX.  I can see that I can export from the Paint Room and there is a Texture Baking Tool, but there appear to be multitudes of places to export various things in different rooms and I miss the old menu where you decide the resolution, file type, etc.  Maybe I just need to take more time with it, but when I use the Texture Baking Tool and export, there are no files generated.

     

    I did see how this is supposed to be done in the manual (https://3dcoat.com/dokuwiki/doku.php?id=import_export:exporting_from_the_paint_workspace), but when I click Export Objects and Textures from the Paint Room simply has me choose a file type and name.  There is no dialogue, as shown in the manual.

     

    Getting the textures exported is where I'm mainly stuck, but I can find nothing on how to export in version 2021.

  6. I'm having an issue with 2021.70 where when I paint depth onto the body or legs of this model it goes sideways instead of out from the mesh.  You can see that one part worked fine, but the other looks like it has fur on it going sideways.  It's not a brush rotation or an axis change, as I've tried changing those and the problem still exists.  Has anyone else had this issue?

     

    image.thumb.png.cb49dd173785f9aa25f582e89c76c72d.png

     

  7. I'm still having an issue anyway.  I freed up 15Gb on my main drive, opened 3D Coat to my most recent file.  I added a 2000(X) x 2000(Y) box and placed it, only to have my free space drop suddenly to 253Mb.  3D Coat crashed and wanted to close.  When I closed 3D Coat, it brought me up to 5Gb and then after emptying my temp folder, it gave me 10Gb.  I should have 15Gb.  What is 2021.70 doing that's causing this?

  8. Is there a way to change where default data is stored?  I don't mean where you save an actual file, but I see my Documents has 3D Coat data in it and I prefer to keep as much of my C drive free as possible.  For instance, I have a 3DCoat-2021 folder in the Documents folder I didn't put there that is taking up the most space in that directory and it's in the gigabytes.

  9. The below is if I am understanding what you stated otherwise ignore my commment.

     

    You can vertex paint on your surface mode object by switching to the paint room with no retopoing or baking. Of course the quality of painting is depended upon the amount of vertices you have in your model.  More vertices mean higher quality. Great for the prototyping colors etc...  You can bake the vertex colors to use at least as a base for your finish work.

     

    That's true.

  10. I suggested something similar when Andrew re-worked the Surface mode brushes. I don't find Voxel brushing as useless as you claim, but there is now a BIG disparity between the two modes. Essentially, Andrew has abandoned Voxel mode as a sculpting platform. He leaves it as is, because what Voxels do best is construction & boolean type operations. Everything else, Surface mode is far superior. That's why he put the development time there, rather than spread it evenly. I think there should be some level of continuity between them in at least a handful of brushes. But in Voxel mode, you only have 2 or 3 useable ones.

     

    This is why I feel that 3D Coat is losing focus.  The biggest benefit it gives me over other packages is the way it handles Voxels.  If I'm pushed to do Surface mode, I may as well stick to ZBrush, which for me personally gives a better brush "feel."  However, I love the way 3D Coat deals with complex shapes easily.  Having to step back and forth tends to lose details that I bothered to make in Surface mode, which is why I tend not to bother with it.  Thus, I might start out in 3D Coat to get my main shapes in, do the retopo work, UV maps, etc. and then port over to ZBrush to add the details I want, and then decide if I would rather paint and project in ZBrush or port back over to 3D Coat to do the same.

  11. Still don't understand why we can't simply rotate the environment map both vertically and horizontally, instead of horizontally.  Also, cannot rotate it at all in real-time.  I realize the calculations would be high, but it's locked even when I turn off real-time lighting and rotate it and then go back...it simply stays lit how it was.

     

    Also, I noticed that I cannot rotate the model with the mouse in the render room, again.  Somehow that bug got put back in.

     

    EDIT:  I opened a newer file I created some time ago and I was able to rotate the model with the mouse in the render room.  Seems to be that one file.

  12. That's it. The final test. ;)

     

    yet_another_one_of_those_endless_tests.j

     

    But... I have another item coming in to complete the composition. The Noctua CPU cooler/radiator. Awaiting to be textured in 3D-Coat:

     

    noctua_clay_render_01.jpg?dl=1

     

    Nice renders.  I have that cooler on my setup, right now...it's a beast.

    • Like 1
  13. In sculpt room, create a new voxel object. Zoom in close to the object, and use the Move tool. It causes the object and grid to 'flicker'.

     

    No flickering is happening when the viewport camera is at a certain distance from the object, also more flickering is happening in perspective mode (orthographic mode only flickers on first click, while in perspective mode the viewport continues to flicker while holding down the mouse/ pen button).

     

    Viewport seems to flicker more the smaller the brush radius is.

     

    Mine works fine.

  14. Andrew, 13A does appear to load the files faster than before.  I can also now move, rotate, pan the object in real-time lighting with the mouse.  Thanks!

     

    I did notice that the ghosting affect produced from Renders was as a result of having Store Alpha Channel toggled to 'ON.'  It does not store the alpha channel and doesn't go full-screen view, as it does when it's 'OFF.'

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