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insignet

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Everything posted by insignet

  1. insignet

    Smart Material Baking from Render Room

    Yeah the reason I asked about it. To bake smart materials etc it gives an artist a good starting point in hand painting i.e. they will have reflection reference etc baked into a layer in the paint room and can then add/substract from that on the UV mapped paint layer. btw.... great PBR materials I bought them
  2. insignet

    Smart Material Baking from Render Room

    sorry - forgot to attache the image in previous post
  3. insignet

    Character Reel

    Short character reel showing work from a few years back. I use 3D-Coat for sculpting my characters, retopology, UV work and painting... Link to YouTube and Vimeo channel. http://youtu.be/pbGkBo0kg8c https://vimeo.com/100333717
  4. insignet

    Character work using 3DC

    Thanks... glad you like it.
  5. insignet

    Character work using 3DC

    Hi all Just thought I'd post a link to some work I did with 3DC voxels on my website. This link shows the all the characters, these were colorised in Photoshop ( done before you could add colour to voxels ) http://www.draw-it.co.uk/?project=trench-project The thumbnails on show some very quick auto retopo work done on the sculpts to get the geometry into LW. I used the mesh to position proxy versions of the characters in a virtual studio. The attached is better view of one character.
  6. insignet

    V4.1 BETA (experimental 4.1.17D)

    Not sure if this is a beta question, but just to be safe i'll post here. ON the action panel when starting v4 I tried the The Paint on Vertices option, could this be used for weight painting or colourising verts? Because it seems to give you option to only paint on a voxilsed model. I've looked in the manual but can't find info on this. I assumed after importing a mesh i'd be painting on that mesh directly? I think to be able to weight paint with 3DC tools would be effective especially with an app link.
  7. insignet

    Using Painter as External Editor

    Thanks. Yes thats the same issue I'm having. My solution was to save a PSD from Corel. Re-Edit from 3DC back to Photoshop and then paste in the Corel edits I had made. Long process : If this can be sorted it will be great.
  8. insignet

    Using Painter as External Editor

    Having a wider selection of brushes I thought I'd try using Painter as an External Texture editor. I had a problem on re-saving where it made my texture purple, which was strange. Layers were in tact but Painter had saved the background layer as a filled colour. Anyone else tried this with success? You can save out of Painter as a PSD. Its not the native format of Painter so maybe thats the issue.
  9. insignet

    cartoon girl

    Thanks for the comments... will try to add the geometry - I have some very nasty 5 point stars in the face, adding more geometry will hopefully smooth it out. She will be animated in Lightwave or Messiah, I'm not an animator unfortunately, but I will have a bash at it for kicks. There are other people here who I will hand the project to once i'm happy with the model, surface, and render. We may do some tests as a cel shaded render at some point. Thanks again.
  10. insignet

    cartoon girl

    Wanted to share this character development with you guys. Showing the concept and work in 3DCoat and LW. The final product will be delivered/animated in LightWave, the project is being developed with Cartoon Pierre (permission granted to show) . We are working on some render tests at the moment and playing with the surfacing. Also have some other characters which will post in this thread at a later time. C&C welcome... thanks for your time. Ian www.draw-it.co.uk
  11. insignet

    cartoon girl

    Hi Here are a few updates to my cartoon girl, which started life in 3D as a voxel sculpt
  12. insignet

    LW topology smooth on import?

    Andrew Thanks for the feedback and workarounds!
  13. insignet

    LW topology smooth on import?

    Hi... Wonder if anyone can help... I'm sure I'm not clicking a check box or something but when I bring a painted mesh from 3DC to LW 9.6 the mesh becomes smoothed out. For example I will have a head model in LW... export to 3DC do the UV, paint etc then export it out again to LW. When back in LW if I compare the original LW model to the newly imported version the sharpness to the mesh has been smoothed out. I will try and send a few snap shots to illustrate what I mean. My work around is BG conform inside LW using my original model in the BG layer...then tweaking the vertices to match the original... if you can help... thanks
  14. insignet

    LW topology smooth on import?

    Tried the micro vertex paint option and I get the same results. I haven't read anywhere else of this problem so I'm thinking it must be something I'm doing. Anyway I have submitted to Mantis.
  15. insignet

    LW topology smooth on import?

    Thanks again... Will try it... not used it before, but if it works then it will be cool. Do you think its a bug and worth submitting or just as you say a differing sub-D approach that causes the change in geometry?
  16. insignet

    LW topology smooth on import?

    Hi Phil Thanks for your response. I have included a few screen shots to illustrate the issue. 1 - import.jpg shows the import settings I use when bringing my model in from LW to 3DC. 2 - I paint on the model etc then get ready for export 3 - export.jpg shows my export settings from 3DC saved as a LWO ( no maps saved on the screen shot as its just an example ) 4 - difference.jpg shows the difference between the original LWO mesh ( background layer black ) and the imported 3DC mesh ( white mesh ). You can see the definition in the chin and nose has been reduced on import. My work around is to use Background conform which snaps the new mesh to the original, not a great solution as it takes time to tweak. I'm not sure if my import/export settings are wrong?
  17. insignet

    Cartoon Sculpts

    Hi Here's a few sculpts using voxels. Been experimenting with the primitive tools for roughing out shapes. I have found these tools to be valuable in approaching sculpting from the same angle as when sketching with pen and paper.If you are new to 3DC voxels take time to learn these as they will provide an excellent foundation to build on.
  18. insignet

    Cartoon head

    Hi Not a WIP as such... a quick sketch, as I'm calling it done, I'm working to reproduce my 2D style in 3DC I'm getting close now ( at least with the heads ) I like this program because it allows me to work at speed and I'm finding increasingly that 'moving' the voxels ( pulling and pushing ) is a better than my initial approach of sculpting with brush ( painting in volumes ) at least when roughing out basic shapes... any feedback welcome. i
  19. insignet

    Cartoon head

    Another sketch... increased the res here X2... roughed in some neck volume. Worked on the eye lids and this time got better results using the Curves Tool resizing the control spheres ( cheers for that tip ). i
  20. insignet

    Cartoon head

    hi... I used the muscle tool, gradually building up the volume, smoothing and blending areas where i wanted less detail... great tool. i
  21. insignet

    Cartoon head

    Another one... started off as a cartoon, ended up like something from Iron Maiden!
  22. insignet

    Cartoon head

    Thanks... great feedback. I'll look into your suggestions. i
  23. insignet

    Cartoon head

    hi thanks for the Feedback... Yes these are just for fun at the moment but I plan to create some rendered examples and include them in my portfolio. The first cartoon head is very low voxel resolution the idea was really to sculpt with an expression of some kind rather than the normal blank look. Thanks again... more to come...
  24. insignet

    Cartoon head

    Here's another completed... smoothed this one out a bit more, but still having problems with the eye lids, need more practice! i
  25. Hi Here's my latest work in 3DC. This model started out as a quick sketch and I used it to investigate 3DC tools. I'm not sure if my work flow was efficient but I did a voxel sculpt and used quadrangulation ready for per pixel painting. Model was only intended for a still image so I was not too bothered about the poly flow for animation etc. Painting was interesting and learned a few new tools. The Ptex looks interesting also but not tried it yet. You can view a quick slide show of the sketches and final render on my website: http://www.draw-it.co.uk/HP_LatestWork/latest_wrk03.html Final image was rendered in LightWave 3D and some post work in Photoshop. Thanks
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