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midnight_stories

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  1. In the layers tab for that layer you may have to fibble with the Depth opacity setting try Magnify Depth instead of Add Depth.
  2. Been jumping between SD and 3D Coat for my PBR textures and I have to say 3D Coat is winning me over. Now I can import the whole set in as one object and separate them by poly group then export with one click. It makes it super quick to do. Bit did take me a while to get the normal going in the right direction. This is a 3D Coat render with sharpen filter applied. This is bound for DAZ3D for the new Genesis 3 Female figure.
  3. OK find it, there no longer is a material tab, it all comes under PBR Material. Just make a new PBR Material and only use the color bum and spec. Cheers
  4. This may sound stupid but where is the panel that import the textures I can't remember the name of it. But you could import the Color, Bump and Spec all at once, I see the PBR material but not the basic textures. I reset to default and I still couldn't find it. So any hints would be appreciated. Thanks!
  5. Not sure if this is a 4 or a 3.7 bug but the fill tool isn't working with cubic mapping it does show any of the custom maps I've loaded and I just get a black fill. But I have noticed the same thing is happening in 3.7 as well any ideas ? Thanks http://i131.photobucket.com/albums/p287/midnight_stories/Error01.jpg
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