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L'Ancien Regime

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Everything posted by L'Ancien Regime

  1. More news coming out. $1500 US for the 32 core Threadripper and either 3.4 or 3.8 GHz according to this graphic The listing shows the chip as a 180W part but that may not be finalized as AMD themselves had confirmed a 250W TDP for the upcoming TR4 processors. Now the most impressive thing about the listing is the price. At 1509 EUR which is about roughly the same as $1500 US based on CPU and other hardware region specific prices, the chip blows every other HEDT away that has been released to date. The pricing while a placeholder just goes off to show that we can expect similar or close to this when the final retail model becomes available. The chip is expected to feature a base clock of 3.4 GHz and a maximum boost clock of 4.0 GHz while the precision boost overdrive clocks are rated at +200 MHz so expect up to 4.20 GHz in single core optimized workloads. This shows that AMD can still achieve very high clock speeds even when they jumped to twice as many cores as their previous flagship, the Ryzen Threadripper 1950X. https://wccftech.com/amd-ryzen-threadripper-2990x-cpu-price-1500-usd-leak/
  2. http://lanmarservices.com/2014/11/07/laser-scanning-vs-photogrammetry/
  3. At various times in the past I've had a Nikon F2, a Hasselblad, and various other digital cameras. I've never really enjoyed them the way I felt that I should have. Thinking back with an attempt at being analytical I think it all came down to the fact that they were always big cumbersome contraptions to haul around, especially the Hasselblad with 2 lenses, a pistol grip light meter etc in a big Velbon case. The end result was that taking photos became some big elaborate expedition where you're packing all this very valuable gear around. Thus you'd never be able to just grab the most important shots you wanted as they arose unexpectedly. Lately I've been trying to plan out a new photography/videography system to match the new computer I'm buying (AMD 32 core 64 thread Threadripper). Everything I want seems to be coming out this August/September. Now the obvious optimal choice right now is the Sony A7 R2 with something like 44 megapixels. I mean that's incredible right? But then it's a huge ball and chain no matter how incredible it is. YOu're going to be dragging that thing around dangling from your hand or on a backpack wherever you go. And you're sure as hell not going to leave it in your car... But then there's Red One Hydrogen....it's a smart phone...with a camera. Nothing special about that... James Jannard is named as sole inventor of the “MODULAR DIGITAL CAMERA AND CELLULAR PHONE”. He’s also the person who started up sunglasses brand Oakley and RED, the high-amperage camera-maker. A patent he filed last year at the US Patent and Trademark Office has popped up with acceptance granted just last month. The modular system that Jannard proposes here looks to be a complementary part of what he may launch with the RED Hydrogen Media Machine. Based on an analysis of the figures, it appears that multiple RED Hydrogen-like devices (each with a USB-C connection with the purposing of busing) can be attached to each other through a magnetic pin system with different I/O such as HDMI and other ports. Different accessories could be attached like camera grips, shoulder mounts, viewfinders, lenses and lens hoods. All of it looks to be proprietary, but given how RED appeals to cash-endowed filmmakers who like to live on the bleeding edge, perhaps customer will be willing to ride along. So it will be a viewfinder to Red One's new 8K 3d camera system or a camera system in its own right with it's own modular lens system https://www.cnet.co m/news/red-hydrogen-one-phone-hands-on/
  4. https://polycount.com/discussion/184167/development-log-building-a-complete-car-from-scans-vr-game-dev/p2
  5. https://wccftech.com/amd-ryzen-threadripper-2990x-32-core-64-thread-cpu-specs-performance-overclock-leak/ https://youtu.be/pguMUFyJ3_U AMD Ryzen Threadripper 2990X Flagship 32 Core, 64 Thread 4.00 GHz CPU Detailed and Benchmarked – Overclocks Up To 4.12 GHz Across All Cores on High-End Corsair AIO Liquid Cooler
  6. https://wccftech.com/amd-will-trade-your-intel-core-i7-8086-win-for-a-16-core-1950x-threadripper/ Haha...AMD is just pummeling Intel now
  7. Now it's going to get really interesting... https://wccftech.com/intel-official-discrete-gpu-market-2020/ Intel CEO Brian Krzanich has stated in an analyst meeting (via MarketWatch) that Intel will be rolling out its first dedicated GPU sometime in 2020 – corroborating the leak that we reported on a couple of months back. This is the first official confirmation of the company’s dGPU ambitions and predicts the first year in recent history that we are going to be seeing three GPU players in the market – namely Intel, NVIDIA and AMD.
  8. I'm sorry but I can't resist the schadenfreude And I just finished watching this vid; the good news? The 32 core 64 thread Threadripper is coming IN AUGUST....
  9. There is a lot of internal AMD politics going on behind the scenes with all these developments. https://wccftech.com/exclusive-amd-navi-gpu-roadmap-cost-zen/ it is essential to understand AMD’s contextual backdrop – both in terms of talent and finances. The company has a market capitalization $15.25 billion and has struggled to turn a profit. In comparison, competitors like NVIDIA and Intel are giants with market capitalizations of $158.2 billion and $254.1 billion respectively and net income in the billions of dollars as well. The same goes for talent as well, it costs money and AMD has a relatively smaller pool of (very) talented engineers that can work on a given project at one time as compared to its much bigger rivals. Lisa’s dilemma: A CPU comeback with semi-custom centric roadmaps or maintain expensive leadership in graphics for gamers Pundits that have been following AMD’s progress will almost unanimously agree on one thing – AMD is a company that is cash-starved. With a finite flow of resources, the company has to be very careful of how it allocates the precious pool of R&D and how it does so – usually dictates its performance for the next couple of years. This is also where our story begins. Kyle Bennet of HardOCP first reported a rift between the now-Radeon Technologies Group department and the company’s CEO Lisa Su quite some time ago. The issue was simple, Raja Koduri (the RTG boss) wanted more autonomy and there were rumors that they wanted to spin off the graphics department completely. Well, we now have the full story in-hand and the issue went much deeper. It turns out that Lisa Su was focused primarily on bringing back AMD’s CPU side of things, and establishing a strong semi-custom GPU side. Maintaining leadership in the descrete graphics market (gamers) is a costly business and with the finite amount of resources the company had, something had to give.
  10. My 3 ghz 8 core Xeon Harpertown did the Benchwell in just under 30 minutes...look at what 64 cores running under 3 ghz did it at. We are approaching real time 4k full ray traced caustics rendering But it's not even the final renders that count for me. My bottleneck is creating and testing new textures. It's so slow that you can waste 8 hours cooking up a single new texture. With a 32 core Threadripper creating and testing and modifying and testing over and over again can become a fluid intensely sensual experience where you can try all sorts of variants in rapid fire instead of the glacially slow crippled chore it is now. Creating new textures should be like mixing oil paints on a palette that have been turned into a creamy texture with the addition of linseed oil. It should be a pleasure and you should be able to do it as fast as you think of they ideas you're trying to employ to create them.
  11. And that 2.7 ghz server chip will be twice the price of that 32 core Threadripper. Note that the version they're showing of that 32 core Threadrippre only has a big air cooled 7 copper pipe heat sink on it.
  12. And the same day they announce THIS. https://wccftech.com/amd-demos-worlds-first-7nm-gpu/ AMD Demos World’s First 7nm GPU: the New Vega Instinct With 32 GB HBM Gentlemen, we are right on the cusp of 4k real time rendering with caustics and everything to the max..and it'll be a brute force solution.
  13. OH MY GOD....I DIDN'T THINK AMD WOULD GO NUCLEAR... THEY WENT NUCLEAR! https://wccftech.com/amd-2nd-gen-ryzen-threadripper-32-core-64-thread-flagship-cpu-computex/ AMD 2nd Generation Ryzen Threadripper CPUs With Up To 32 Cores and 64 Threads Confirmed – Built on 12nm Zen+ Process, First Demo Shown, Launch in 2H 2018 I've been sitting here waiting, biding my time to see what they would do...I AM BUYING THIS !!!
  14. wow, really? very nicely done. Thanks for sharing that. Very enjoyable.
  15. AAAAAAAaaannnd Intel falls even further behind AMD as Zen5 appears on the horizon with 3nm while Intel struggles to put 10nm into production. https://wccftech.com/rumor-amd-bringing-12-16-core-ryzen-cpus-to-am4-in-2019-roadmap-into-2020-detailed-zen-2-zen-3-zen-5/
  16. If you read that article closely you'll see that AMD explains the presence of four units of cores as in the Epyc but two are shut off, inert and are there to be used in heat dissipation. I suppose the EPYC is unable to run at 4ghz because of heat issues. Thus the 1950X runs at 4 ghz with no problems while EPYC is designed to run at only 2 ghz.
  17. https://www.pcgamer.com/overclocker-delids-an-amd-ryzen-threadripper-chip-and-finds-epyc-inside/
  18. Stand by for August 2018 AMD 2950X is coming then; 30% faster than the 1950X with other extra goodies. https://wccftech.com/amd-ryzen-2000-ryzen-threadripper-2000-series-cpus-leak/ And the NVidia GTX 1180 will arrive about the same time. https://wccftech.com/nvidia-gtx-1180-custom-cards-by-august-september/
  19. http://www.cgchannel.com/2018/04/the-gimp-team-releases-gimp-2-10/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+cgchannel%2FnHpU+(CG+Channel+-+Entertainment+Production+Art) Major structural changes: 32-bit workflow, multithreading, GPU acceleration GIMP 2.10 is a pretty major overhaul of the software’s core architecture, representing the result of six years of development work to port the software to GEGL, its new image-processing engine. Created in 2000 by developers at Rhythm & Hues, GEGL (GIMP E Graphical Library) was originally used in the studio’s VFX-focused Film GIMP image-editing software, since renamed CinePaint. Initially used in GIMP to handle colour correction and flattened representations of layers, the GEGL library is now used for all tile management and to build the underlying graph for a project. Practical benefits include support for higher bit depths: GIMP can now open, process and export images at up to 32-bits per colour channel, including 32-bit PSD, TIFF, PNG and EXR files. The work should also improve performance when working with large images: many features now support multithreading, and you can also use your GPU for processing if you have access to “stable OpenCL drivers”. In addition, the effect of any filter that uses GEGL – around 80, in the current build – can now be previewed directly on the image canvas, rather than in a floating window.
  20. Onshape is also free CAD in rapid development https://www.onshape.com/
  21. FreeCAD is BREP modeling, MOI is NURBS modeling. The two are related but different. If you were going to design a car's aerodynamic body, you'd use NURBS modeling. If you were going to design a car's brake system or engine, you'd use BREP. You can do some pretty fine work in MoI...
  22. http://www.cgchannel.com/2018/04/check-out-kozinarium-a-procedural-cg-creature-generator/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+cgchannel%2FnHpU+(CG+Channel+-+Entertainment+Production+Art) CG artist Denis Kozlov has posted a crazily compelling demo video of Kozinarium, a procedural creature generation system based on Houdini and Fusion. The tool isn’t publicly available, but it’s a neat example of what can be achieved with automated systems – and a lot of lateral thinking. Create convincing creepy-crawlies, curtailing conscious control According to Kozlov, it takes 30 minutes to model, rig and animate a creature in Kozinarium, with results ranging from things that look vaguely like fish, worms or insects to things that look like nothing on Earth. The guts of the system consists of “about 1,700” Houdini nodes, with the user simply entering numbers to generate random seeds, and Kozinarium outputting a new creature or animation based on the results. The core modules for generating body shape and motion are CHOP-based generators. Intermediate geometry is generated as both polygons and NURBS, and the final meshing is based on VDB volumes. The system uses “flexible, marionette-like rigging” with Houdini’s FEM solver generating realistically squishy secondary motion, and the results are rendered in Mantra with procedural displacemement. Surface colours are also generated procedurally: this time in Fusion as a post process. https://www.the-working-man.org/2018/04/procedural-bestiary-and-next-generation.html Then finally comes the implementation stage. The work definitely requiring much skill and deserving proper recognition on its own, it’s not in a primary focus for this piece and is covered in many other sources. My main choice is Houdini for 3D work and Fusion for 2D (I find both tools just absolutely fantastic). C++ is arguably the most versatile, yet quite low-level solution; Java and Processing seem to be popular within the procedural circles; Python is an industry standard in commercial CGI. This is the process in a nutshell. It can be boiled down to a basic analysis-synthesis-implementation chain, but does require certain expertise. Erudition is important, but pattern recognition and ability to see/translate between the structural, the verbal and the visual are probably key. The rewarding part is that once the system is in place, life usually becomes notably easier. Of course each new project involves tons of research, but with experience comes the vision, seeing through patterns and approaches. And eventually pretty much anything can be expressed. Future Tools Now imagine a system where you can create any visuals or 3D objects by merely describing them. Doesn’t matter whether with words or parametric sliders, existing or totally made-up. What’s important is that you don’t need to understand the technicalities in order to create, unless you want to. This is high-level graphics creation, as opposed to directly manipulating pixels or polygons at the low level.
  23. http://www.cgchannel.com/2018/04/foundry-unveils-kanova-a-volumetric-sculpting-tool-for-vr/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+cgchannel%2FnHpU+(CG+Channel+-+Entertainment+Production+Art)
  24. https://www.amazon.com/Figure-Sculpting-Planes-Construction-Techniques/dp/0975506587/ref=pd_sim_14_3?_encoding=UTF8&pd_rd_i=0975506587&pd_rd_r=WM4ZW4TKTJH0F5Z8H3Y0&pd_rd_w=pGeRP&pd_rd_wg=peHbh&psc=1&refRID=WM4ZW4TKTJH0F5Z8H3Y0 https://www.amazon.com/Portrait-Sculpting-Anatomy-Expressions-Clay/dp/0975506501/ref=pd_bxgy_14_img_2?_encoding=UTF8&pd_rd_i=0975506501&pd_rd_r=S2MZPG4FR3NW6Z2JPVNG&pd_rd_w=qKK9I&pd_rd_wg=qlKNO&psc=1&refRID=S2MZPG4FR3NW6Z2JPVNG https://www.amazon.com/Mastering-Portraiture-Advanced-Analyses-Sculpted/dp/097550 6560/ref=pd_bxgy_14_img_3?_encoding=UTF8&pd_rd_i=0975506560&pd_rd_r=QBPYCRK3X4806MYVEC7F&pd_rd_w=ixALe&pd_rd_wg=vV4px&psc=1&refRID=QBPYCRK3X4806MYVEC7F
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