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tmcthree

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About tmcthree

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  1. tmcthree

    3DCoat 2021 Open Beta test!

    Have you ever heard of the Dunning-Kruger effect?
  2. tmcthree

    3DCoat 2021 Open Beta test!

    I'm looking forward to trying out the new features. Can I request that you support multiple UV sets? (Not just udims or mutiple meshes) I'm a generalist and when I'm doing technical art for games I often use one mesh that has multiple UV sets on the same vertices. This allows lots of special effects. Most commonly trim mapping, where one set of uvs is used for light mapping and another set is used to place lots of details from a trim atlas, on the same polygons. When I'm writing a shader for Unity I would import the UVsets using something like this. struct appdata { float4 vertex : POSITION; float4 uv : TEXCOORD0; float4 lightUV : TEXCOORD1; }; struct v2f { float2 uv : TEXCOORD0; float4 lightUV : TEXCOORD1; float4 vertex : SV_POSITION; float4 color : COLOR; }; Most of the major 3d packages use UVsets (maya, max, blender etc) and fbx supports multiple UVsets. Yet I can't find any 3d paint packages which support multiple UV sets. Now that you're introducing nodes. Would it be possible to have a node which associates a texture with a UVset? I've attached a model which has multiple UVsets. uvTest.fbx
  3. tmcthree

    Multiple UV sets

    Is there anywhere to make feature requests for 3d-coat. I think I can make a pretty good case for this.
  4. tmcthree

    Multiple UV sets

    Now I'm sad. Thanks anyway.
  5. tmcthree

    Multiple UV sets

    Hey all, I think this question has been asked before but I'm wondering if 3d-coat yet supports multiple uv sets for the same vertices? Most software, Maya/blender/unity for example, allow you to have multiple uv sets for the each vertex on a model. This is really useful for technical artists. When I import an fbx into 3dcoat that has multiple uv sets it seems that any uvsets which are sharing vertices with subsequent uv-sets are blank. For example if you load the attached file in maya or blender you can see all three uv sets. But if you load it into 3dcoat the uv-sets "ball" and "cube" are empty and only "planar" contains any UVs. Am I doing anything wrong or is that just the way things are with 3d coat? UVTest.fbx
  6. tmcthree

    Adjustment layers?

    Did I accidentally post this in a feature request section? I'm pretty sure I just asked if adjustment layers, or some similar technique, exists in 3d coat already. You seem to be replying to me as if I'm demanding that the devs drop everything and impliment adjustment layers imeadiately... I'm not. I'm sure the devs are perfectly aware of the existance adjustment layers as a tool in other software and don't need me to request them anyway. I imagine they'll impliment them when other, more pressing/interesting tasks are complete.
  7. tmcthree

    Adjustment layers?

    Is that non destructive?
  8. tmcthree

    Adjustment layers?

    Sorry, maybe I'm not clear on the forum rules here. Are you saying I shouldn't ask if features exist unless I already know in advance that they do? In which case, what exactly would be the point of asking?
  9. tmcthree

    Adjustment layers?

    Hi, noob question... Is there any way to do non-destructive colour operations on layers? I'm thginking something like adjustment layers. Or any other technique would be helpful. Thanks in advance
  10. Hi, Is it possible to change a brush alpha and not change the brush settings? It seems that when I change the brush settings they are "embedded" into the alpha. Is it possible to decouple the options the alpha? For example. Say I'm adding dirt to an opject. I have 20 grunge alphas. I select an alpha and set up the brush options so that it jitters, rotates etc to my liking. Paint for a while with that al;pha. Then I want to paint with a new alpha. I select the new alpha and all my jitter/rotation settings are reset, so I have to set up the brush options again for the new alpha (and the remaining 18). Is there any way of making it so that when I select the new alpha, the brush options remain as I'd set them for the previous alpha? Thanks
  11. tmcthree

    automatic pivot placement- "F" hotkey

    Perfect, thanks Carlosan
  12. At the moment I have to press "F" when I want to set the pivot point for camera orbit. Is there any way to set 3D coat to place the pivot at the point of the last brush stroke automagically? That's how it works in Zbrush and its quite a natural way of doing things.
  13. tmcthree

    Automasking by normal?

    Thanks mate, that's very helpful
  14. tmcthree

    Automasking by normal?

    Hi, Apologies, noob question... Is there any feature like zbrushes automasking feature? In Zbrush you can reduce the opacity of a stroke by the normal of the polygon you're painting on. This prevents the streaking effect you get when you paint on a polygon that is 90 degrees to your brush angle. To put it another way. In Zbrush you can set it so that stokes only appear on polygons that facing the brush. Can you do this do this in 3dcoat or does 3d coat have any other way of handling this problem? I'll attach an image to show the problem. In it, I painted an alpha on the top face of the stairs. But you can see it "streaks" through the front and side of the stairs. In Zbrush I can set the brush to ignore the side and front polys because they are 90 degrees to the brush.
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